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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    837
    It's actually an incredibly small step.

    ...and it probably should've been reviewed before they OFFICIALLY RELEASED the game.
    (1)

  2. #12
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Just because you can fluidly switch between passive and active doesn't mean that Fleet of Foot won't have an effect. Fleet of Foot effects movement speed with you weapon out. In essence, if you don't have Fleet of Foot, you'll still run slow with your weapon out, you just won't have to worry about that initial stop of pulling out your weapon.
    (0)

  3. #13
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's better, I don't like the fact the character slid along with no animation, but I guess they will add that eventually.
    (1)

  4. #14
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jinko View Post
    It's better, I don't like the fact the character slid along with no animation, but I guess they will add that eventually.
    Yea, I also noticed the out-of-place reverse-moonwalk :/
    (0)

  5. #15
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Or maybe everyone in XIV has them kiddies shoes with the roller skates built in - whats they called?..
    (0)

  6. #16
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kam View Post
    Yea, I also noticed the out-of-place reverse-moonwalk :/
    I think this will be addressed in 1.19's "motion fine-tuning".
    (1)

  7. #17
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    This is one of the things I'm most excited about. Being a caster, pulling out my weapon isn't really part of the excitement of the battle experience for me. Stopping to make an epic pose when taking up my wand is really just silly. Moreso, being a healer, it's important I can stay on my tank's heels and cure him/her quickly when they run into battle (and let's face it, you tanks always do, LOL). Removing the stop-animation will make things feel much smoother.

    Great big thumbs up!
    (1)
    Last edited by Rowyne; 06-16-2011 at 04:57 PM.

  8. #18
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Fleet of Foot is for fleeing b*tches =D
    (1)

  9. #19
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    1.18 for functionality, so will look weird, 1.19 supposed to fix it, so we'll see how weird it looks.

    I'm personally looking foward more to the new WS animations though.
    (0)

  10. #20
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Evangela View Post
    so they realize how to make a game

    just want to ask why don't do it that way from the beginning?
    and here you go with your unintelligent posts. How many times did it take you to learn how to ride a bike? How many times did you have to work a math problem before you got the right answer? Why aren't you perfect? Also, this is a different dev team. They couldn't do this "from the beginning" because they weren't here in the beginning.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

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