In the FR section, some agree that this behavior is stupid, others try to explain it taking examples (poisonous floor in AV, groups too near from others, etc.).
But it's mainly people who defend the über difficult and criticized role of the tank, or who suppose I'm a bad DD...

Long enough for very casual players (the kind who wouldn't know what they're doing) who just got this game for Christmas to level up to dungeon level.
Heck...I didn't think about X-Mas. It may be that.

Quote Originally Posted by Nicodareus
Simply put, your a DPS and you are not supposed to DPS until tank is set and starts rotations. If your casting as soon as the tank tags a mob for a pull then your at fault regardless of what the tank does.
As I said before, I'm not supposed to know that the tank will rush and run back. When I tank, I NEVER do that, because it's not needed for placement. I, at the contrary, tend to go trough the mobs, in order to place them so they show their backs to my mates. Easier for DRG and MNK, and no risk of cast interrupt for mages.
And if you prefer to run back (for Overpower, for instance, or because there's a bunch of mobs too near ahead), just a few steps is enough, no need to run back a thousand yards and to place the pack behind the rest of the team. It's THIS behavior I blame the tanks for.