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  1. #121
    Player
    Kadas's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    67
    Character
    Kadas Aeron
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    ilv 90 will be the default for next gearsets and content, just like darklight was the bare minimum for coil (back when there was no CT).
    It's only obvious everyone should be allowed to reach this minimum as soon as possible. And while they reach it, people who play endgame will already be halfway to the next coil stage, which others won't reach in a long while.
    Reaching ilv90 (or close enough) post-2.2 will be the requirement for any challenge and upgrade, most likely, so why can't you reach it quickly, same as you can quickly spam points for darklight?

    It's called progression, how is it so hard to understand?
    (2)

  2. #122
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Hairo View Post
    like i said why is this an issue and how does it affect you? the only honest reason i can think of is you are butt hurt that the majority of the player base will have the same gear as you?

    This is not a new concept in any mmo, it happens all the time?! Yes you spent "time" and "effort", and you will have to do it again, but that's how its always been.

    the playerbase is the bloodline of an mmo game, if you hamper new players or the majority player base you will over time lose supply to the brain = death!

    I don't know about others, but my problem is the fact that they aren't making the endgame longer.... You farm up DL, then go through Coil a couple of times (under a week), then you are good to go for the new content.


    That might not sound like so bad... but how much content do you think there will be in the patch ?? There will probably be only be 2-3 dungeons to farm for some new gear, one primal and Turn 6-9.... That's even less content then there is now.

    I want to see more content and options in a patch like this, I don't want them to clear off everything that is already there, and start over.... with less or same amount of content that it had a release....

    Quote Originally Posted by Kadas View Post
    ilv 90 will be the default for next gearsets and content, just like darklight was the bare minimum for coil (back when there was no CT).
    It's only obvious everyone should be allowed to reach this minimum as soon as possible. And while they reach it, people who play endgame will already be halfway to the next coil stage, which others won't reach in a long while.
    Reaching ilv90 (or close enough) post-2.2 will be the requirement for any challenge and upgrade, most likely, so why can't you reach it quickly, same as you can quickly spam points for darklight?

    It's called progression, how is it so hard to understand?
    You realize that there are a ton of other content to do before and during Turn 1-5 ? 4 HM primals, 3 EM Primals, 5 dungeons, CT and then Coil...

    They are only adding one primal in the patch, and the ones that we have now will be useless.... and they are adding 2 HM remake dungeons and a new one (I think), which will probably be for farming.... That's a lot less content. It's like giving everyone DL as soon as they reached 50 when the game released....
    (0)
    Last edited by Craiger; 01-30-2014 at 08:03 PM.

  3. #123
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kadas View Post
    ilv 90 will be the default for next gearsets and content, just like darklight was the bare minimum for coil (back when there was no CT).
    It's only obvious everyone should be allowed to reach this minimum as soon as possible. And while they reach it, people who play endgame will already be halfway to the next coil stage, which others won't reach in a l...?
    yeah but at the same time the people who wants to progress are tied down by lockouts? doesnt seem fair now does it?
    (1)

  4. #124
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kadas View Post
    ilv 90 will be the default for next gearsets and content, just like darklight was the bare minimum for coil (back when there was no CT).
    It's only obvious everyone should be allowed to reach this minimum as soon as possible. And while they reach it, people who play endgame will already be halfway to the next coil stage, which others won't reach in a long while.
    Reaching ilv90 (or close enough) post-2.2 will be the requirement for any challenge and upgrade, most likely, so why can't you reach it quickly, same as you can quickly spam points for darklight?

    It's called progression, how is it so hard to understand?
    i am with you on some Points but to be honest, People they didnt wanted to do coil or couldnt do it farmed myth Points and got their ilevel 90 with AF 1.5. So Coil wasnt the only way to obtain Ilevel 90 Gear at all. Make a Raid easier is one Thing, but get rid off lockouts is another.
    (1)

  5. #125
    Player
    Kadas's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    67
    Character
    Kadas Aeron
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    The point is:

    "hardcore" content requires lock-out because it's the best gear you can obtain, and it's only natural you can't spam it to your heart's content just because there's nothing else to do in your RL. It gives hardcore players a "pace" to keep up, and it normalizes everyone who wants to do hardcore content, regardless if they have the whole week free or if they have a job/school/life/something.

    When content is not hardcore anymore, it's only natural casuals are allowed to obtain it as fast as they want (which won't be fast, because again, they're casual players), there's nothing wrong here and it should not bother hardcore players, because casuals won't catch up, as there will be better gear due to the next hardcore challenges.

    casuals won't have allagan gear "quickly", also, because they've waited what, 7-8 months?

    If you feel warped feelings of jealousy or whatever else because you feel like it's not fair for casuals to have allagan fast, you should work a bit on those :P

    Also, they're adding quite a lot of content, including new coil turns.

    Personally, I feel like this would be the way to go, as it allows everyone to progress, rather than have more than half the playerbase unable to progress and get stuck on 2.0 content for their whole life, but I am afraid there will be lockouts due to people crying because they won't feel special anymore.
    (I regularly clear most endgame stuff, so this would not benefit me in any way, just saying)
    (5)

  6. #126
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kadas View Post
    The point is:

    "hardcore" content requires lock-out because it's the best gear you can obtain, and it's only natural you can't spam it to your heart's content just because there's nothing else to do in your RL. It gives hardcore players a "pace" to keep up, and it ...
    it seems like whenever u guys are backed to a corner u assume people who progress faster than you have no lives. kinda sad really. people like us actually figure out how things work. we find the best/fastest way to do things. we dont have to grind 24/7 to level quickly, or wipe 1000 times to learn fights.

    and as an ending note, i could care less about the easy modes for slower paced players. my only concern is the lame lockout mechanic that is throttling players like me.
    (0)

  7. #127
    Player
    nocturnal84's Avatar
    Join Date
    Jan 2014
    Posts
    23
    Character
    Nocturnal Knight
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kadas View Post
    ilv 90 will be the default for next gearsets and content, just like darklight was the bare minimum for coil (back when there was no CT).
    It's only obvious everyone should be allowed to reach this minimum as soon as possible. And while they reach it, people who play endgame will already be halfway to the next coil stage, which others won't reach in a long while.
    Reaching ilv90 (or close enough) post-2.2 will be the requirement for any challenge and upgrade, most likely, so why can't you reach it quickly, same as you can quickly spam points for darklight?

    It's called progression, how is it so hard to understand?
    Progression? No I don't understand. One person can take months grinding out i90 then next update the guy behind you who just hit 50 can grind out the same set in 2 days and now you are both at minimal ilvl to have a shot at turn 6.

    I don't see what progressed it seems more like a reset to me.
    (1)

  8. #128
    Player
    Kadas's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    67
    Character
    Kadas Aeron
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Axidrain View Post
    it seems like whenever u guys are backed to a corner u assume people who progress faster than you have no lives. kinda sad really. people like us actually figure out how things work. we find the best/fastest way to do things. we dont have to grind 24/7 to level quickly, or wipe 1000 times to learn fights.

    and as an ending note, i could care less about the easy modes for slower paced players. my only concern is the lame lockout mechanic that is throttling players like me.
    It seems like you're the one assuming, I'm just stating how it is, agreeing with how it could be, and stating some valid reasoning behind it. You may not like it and you can talk about it, explaining your point of view in the same manner, or..

    You could complain because you can't unleash your true power, assuming you're different than me and much better. I get it, you're special and there will no be no actual talk, please keep on beating on half a sentence and miss the whole point.

    Edit: @Nocturnal: It's called challenge, which is why hardcore players are.. hardcore, right? Or is it just because they want to feel better than others, equaling their being better to the gear they have? I honestly don't mind if everyone gets t1-5 allagan, I'll have other stuff by then, how is it a bad thing for me? It actually means nothing to me whether they get it or not.
    (4)
    Last edited by Kadas; 01-30-2014 at 08:32 PM.

  9. #129
    Player
    Hairo's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Character
    Hairo Ayam
    World
    Odin
    Main Class
    Lancer Lv 50
    i for one aint saying anything about no life bla blah...

    Lets put this in to context please. There is still another 2 months before patch 2.2, for the people already farming and doing there tomes thats:

    approx 450 x 8 = 3600 tomes
    and a possible 8 x 8 = 64 chances for loot.

    Think of this next patch as a reset, the hardcore gamer will start banging their heads against the new content, and this will allow the rest of the player base to catch up.

    There has to be a fine balance and i really believe that but softening the locks on old content we can better use the job system. I might actually level a tank now or a bard.

    Of course on turns 6+ i will continue to use a main class which will be restricted but the game has to have some pacing or if the goal post is to close you will finish and not bother subbing.

    also if turn 9 is as hard as turn 5 it took around 3 months before people had it on farm. and we usually see a patch every 4 months!? so relax!
    (0)

  10. #130
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kadas View Post
    It seems like you're the one assuming, I'm just stating how it is, agreeing with how it could be, and stating some valid reasoning behind it. You may not like it and you can talk about it, explaining your point of view in..
    its not about who's better. its about playstyle. and unfortunately this game is just catering towards one side of the spectrum.
    Quote Originally Posted by Hairo View Post
    i for one aint saying anything about no life bla blah...

    Lets put this in to context please. There is still another 2 months before patch 2.2, for the people already farming and doing there tomes thats:

    approx 450 x 8 = 3600 tomes
    and a possible 8 x 8 = 64 chances for loot.

    Think of this next patch as a reset, the hardcore gamer will start banging their heads against the new content, and this will allow the rest of the player base to catch up.

    There has to be a fine balance and i really believe that but softening the locks on old content we can better use the job system. I might actually level a tank now or a bard.

    Of course on turns 6+ i will continue to use a main class which will be restricted but the game has to have some pacing or if the goal post is to close you will finish and not bother subbing.

    also if turn 9 is as hard as turn 5 it took around 3 months before people had it on farm. and we usually see a patch every 4 months!? so relax!
    i can gear all my jobs by then. thats the difference and effectively experience the game in full. and not just limited to one or 2 effective jobs for a game that promotes multiclassing as one of its main selling point
    (0)
    Last edited by Axidrain; 01-30-2014 at 08:35 PM.

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