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  1. #1
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    You could always add something in dungeons for the non battle classes too.

    e.g. - A giant boulder blocking a doorway or a false wall. A miner of sufficent rank is required to get through it. Even then if they fail the attempt a mob pops and auto engages (stopping that 1 char changing to a combat class and leaving the party at a disadvantage, that being the cost of failing).

    BOT could do the same thing but with vines, wooden barricades.

    FSH could have Bosses inside dungeons that are only accessible if "fished up" or "reeled in" with a % chance of trash mob dependent of the FSH lvl and stats.

    That being said you only get one shot at achieving a succesful action. So one attempt at mining through that wall (fail = You hear falling rocks as the tunnel on the other side collapses), one attempt to cut down a tree that will create a bridge over a cravas (fail = log falls down the hole!) and one attempt to fish up that Boss (fail = Trash mob or item dependent on how critical the failure)

    Just some ideas to throw in there!
    (11)

  2. #2
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Terabyt3 View Post
    You could always add something in dungeons for the non battle classes too.

    e.g. - A giant boulder blocking a doorway or a false wall. A miner of sufficent rank is required to get through it. Even then if they fail the attempt a mob pops and auto engages (stopping that 1 char changing to a combat class and leaving the party at a disadvantage, that being the cost of failing).

    BOT could do the same thing but with vines, wooden barricades.

    FSH could have Bosses inside dungeons that are only accessible if "fished up" or "reeled in" with a % chance of trash mob dependent of the FSH lvl and stats.

    That being said you only get one shot at achieving a succesful action. So one attempt at mining through that wall (fail = You hear falling rocks as the tunnel on the other side collapses), one attempt to cut down a tree that will create a bridge over a cravas (fail = log falls down the hole!) and one attempt to fish up that Boss (fail = Trash mob or item dependent on how critical the failure)

    Just some ideas to throw in there!
    That would actually be kinda awesome and give people even more incentive to experiment with other classes.
    (4)


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