Although I'd like the AI to be more counter active and responsive, I still enjoy the battles, especially pvp, since that is player vs player and always random. That is why I hope they introduce major upgrades to FF style pvp, like adding front-lines etc. But when you look back at the history of video games, almost all bosses/enemies have patterns. Mega-man, Zelda, final fantasy series, most fighting games- all these games had routine fights once you memorize the fight. Even the first mega-man game where you have to fight the giant blob dude lol. At first I thought the fight was hard as hell, until I realized every time he shifts from one side to the other, it was all timed or in a sequence. Almost every games bosses were like this.