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  1. #1
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    2.1 made threat a joke, so there's no reason not to look to maximize DPS as a tank, which means Fracture is valuable. It's not going to see 100% uptime in longer fights due to its TP cost, but it's hardly useless.

    Optimal opener on a single target is:

    Fast Blade > Savage Blade > Fight or Flight > Rage of Halone > Circle of Scorn > Fracture. Spirits Within can be tossed between Fast Blade and Savage Blade, or delayed until after Fracture to take advantage of Fight or Flight.

    This permits 2 uses of Circle of Scorn and Fracture before Fight or Flight ends, and maximizes the number of Rage of Halones that benefit from the DPS buff.

    Shield Lob is a waste unless you need the enemy to come to you, and popping any buffs before engaging is wasteful. The first hit of every single boss in the game is laughable and lost CD duration is far more of a detriment than taking the first auto attack without a CD up.

    I'm surprised no one's pooh-poohed on Shield Swipe to this point (yes, it could probably stand to get some tweaks, but the quickest way to spot a bad PLD is to see who doesn't use Shield Swipe as often as possible, provided it won't cause them to lose threat on a target), but I guess in fairness it's far less marginal than Fracture, so it makes sense that it's not facing anyone's ire this second.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Amas View Post
    words
    I think what you're missing is that the OP is talking about an AOE threat rotation on trash. The DoT of Fracture is likely not going to last long enough to matter as far as DPS increase goes. Also you're in tanking stance while tanking so any increase in DPS is so super marginal that you really shouldn't be bothering with it, especially at the cost of extra TP. Your job is to hold threat, if you're comfortable on threat your next job is to survive. If you want to start DPS tanking dungeons then you'll need to overgear it by a lot, turn on Sword Oath, equip your Gryphonskin accessories and go to work. Otherwise you're going to bottom out on TP by the time you get to the boss and need time to let it regen... which isn't really worth your marginal increase in DPS.
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