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  1. #41
    Player
    Kyoreore's Avatar
    Join Date
    Aug 2013
    Location
    The Federation of Windurst
    Posts
    142
    Character
    Kyoreore Arisato
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    It's also extremely uncreative of them to have that ability on practically all 'endgame' mobs.
    (0)

  2. #42
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kyoreore View Post
    It's also extremely uncreative of them to have that ability on practically all 'endgame' mobs.
    It is not a ability every endgame monster have.
    It is a penalty if the chocobo get hit in the back too often.
    (0)
    Last edited by Felis; 01-28-2014 at 10:30 PM.

  3. #43
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Its sad that its almost better just to keep your companion out, and sprint through the whole of the beastmen territory.
    (0)

  4. #44
    Player
    Arlen's Avatar
    Join Date
    May 2012
    Posts
    147
    Character
    Arlen Bales
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    When traveling through with i87 gear...I think. "Do you really want a piece of me"?
    (1)

  5. #45
    Player
    Psun's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Phoenix Sun
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Agreed Id rather have mobs just kill me TBH , increase the danger level... heavy is just an annoyance.
    (0)

  6. #46
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Errm... If you remove Heavy and make enemies dangerous, you'll just run through them with zero worry... Unless they one-hit you, but that would just be ridiculous...

    They'd have to be dangerous and inflict Heavy, in which case you have an annoyance which kills you, instead of an annoyance which doesn't really do anything.
    (1)

  7. #47
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I do not know about you guys... Those Beacons annoy the sht out of me.

    They stay "engaged" even after i run some distance..... which means i cant mount.

    All i wanted to do was kill that Amal'jaa Thaumaturge guarding the Beacon.
    (1)
    Goodbye, Final Fantasy...

  8. #48
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by DragonSlayer45 View Post
    Even though it annoys me, I like to think that the arrow hit my character in the leg hence why they are moving so slow. But I definitely agree, the Heavy status ailment makes it annoying to travel through the Beastman strongholds. I'd rather they be dangerous, not just make me sluggish.
    Then run into area west of Moonspore Grove with a level 40 and see how inconvenient it is.
    (0)

  9. #49
    Player
    Amenian's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Aminnia Bonneroo
    World
    Ultros
    Main Class
    Dancer Lv 82
    My only problem with Heavy is how freaking long it is. Is 20 seconds really necessary? Cut it in half and you still get the desired effect while not being annoying.
    (2)
    .

  10. #50
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    It lasts way to long. If it was 10 seconds or less it wouldn't bother me. Its being snared for 10 seconds after the thing that can't kill me has run home.
    (0)

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