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  1. #11
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Makes me want to switch to my whm while traveling around just to remove that debuff but I am usually not in the mode to switch jobs all the time.
    (3)

  2. #12
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    20 seconds is just overkill. I wouldn't care if it was something short like 5 seconds, even when used by players. That's all the time it takes an enemy to walk to you if you don't move, and it's plenty of time to get out of melee range when you need to get away. If I wasn't a WHM I'd be cursing and swearing up a storm every time I run back to turn in my daily quests, instead of just grumbling about it and sprinting onward after Esuna.
    (0)

  3. #13
    Player
    CSLionheart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100
    This is one of those things that bothers me literally every day, but I was never proactive enough to post about it. Good on ya, OP. Although I have this feeling that it will never change and complaining about it is futile. But stranger things have happened I suppose.
    (4)

  4. #14
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SchalaZeal View Post
    It's like player versions. When hit from exactly behind, you get Heavy. Melee guys just don't have the time (especially if mounted), and usually self-buff before giving chase.
    No, its not like player versions. Fire doesnt cause Heavy, and Stone does. (Unless Im really missing something about how skills work, as Ive never had it happen)
    (0)

  5. #15
    Player
    Hiraki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Shizu Hikari
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    I would rather have to figure out ways to travel around mobs like in 1.0 rather than deal with this stupid heavy they have. Drives me crazy when its about to wear just for it to get reapplied.
    (4)
    “ Free the world, not by taking men’s lives, but by taking their tongues.”

  6. #16
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Parodine View Post
    It feels like every mob, particularly higher level, has a potential to inflict heavy on you as you ride by. It feels relatively high to me, honestly. Like 10-20%.
    Actually every mob has this ability and can do so with any of their attacks, it's just harder to notice it with lower level mobs because most aggressive mobs under level 40 are melee, and the ones that are ranged are less likely to be in your way.

    But yes, this is nothing more than a nuisance and doesn't make the beast tribe stronghold any more dangerous.

    Quote Originally Posted by Synra View Post
    I think they should just make mounts immune to heavy. That way if you just try to run on foot, the enemy can still slow your movement, but if you are already on a mount (can't mount in combat) and riding by, then the heavy won't affect you.
    These mobs never inflict heavy on you if you are on foot, only if you are mounted.
    (0)

  7. #17
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Sove92 View Post
    These mobs never inflict heavy on you if you are on foot, only if you are mounted.
    Exactly why you can just sprint through the strongholds. Really the only place this is an issue is in Zanr'ak where its harder to avoid the mobs entirely, but even there you can just sprint and train the entire zone.
    (0)

  8. #18
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I think it's funny that you want them to either remove this nuisance or make the mobs an actual threat (multiplying the nuisance several fold).
    (0)

  9. #19
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gilthas View Post
    I think it's funny that you want them to either remove this nuisance or make the mobs an actual threat (multiplying the nuisance several fold).
    And why should they have this nuisance of a heavy, if it's not making the mobs any more dangerous? Its only purpose atm is to annoy you.
    (3)
    Last edited by Sove92; 01-28-2014 at 10:41 AM.

  10. #20
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    I think the name change from 1.0 is really confusing, I've seen so many people say that all enemy attacks induce Heavy, which is kind of true, but still not. If you see it as most attacks having the added effect of Heavy, no sense at all is made. The status effect that you got if attacked while mounted used to be called "Lame", basically the chocobo gets hurt and runs slower, which makes a lot more sense. It was a way to make it harder to travel through bunches of enemies with high level (which doesn't even exist now), so it has effectively turned into nothing but an annoyance and seems to exist for no other reason than "it used to be that way".

    (Lame used to wear off if you dismounted, you could then re-mount without the Lame status after de-aggroing. They need to bring this back.)
    (4)

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