Thanks for the reply Velhart. I think Fendred's response sums up my sentiment more: It's about the payout for finally accomplishing stuff in current patch being devalued pretty quickly by another patch. I *never* want to see a return to crazy 20+ hour HNM windows where everyone's camping and people are botting to claim, etc. I'm not asking for that. I'm not asking for 7 Year-long windows either.
Horizontal Progression doesn't necessarily have to mean playing the same dungeon over and over with no new content. Just as a quick example (I'm sure there are much better ones people can think of): Instead of raising Item Level every few months, why not explore sidegrades that bring something meaningful? Like having a piece of equipment that had "Enhances Stoneskin" or "Increases Holy Damage" or something?
Why not have more than the ~2 same boring Stats that get swapped out (in our current Allagan vs. AF+1 limited choices)? Instead of just Crit vs. Spell/Skill Speed, have more Stats that can be affected and be meaningful. Of course, with Yoshi P limiting and controlling our Stats so much (so VIT and [Core Stat] are always fixed and never deviate), and with no real Elemental System (his choice again), there is very little wiggle room to do anything except vertical.
I'm all for more dungeons, interesting battles / scenarios to engage us with patches every few months; I never said I didn't want that, that would be great.You said that for you, "The fact that I beat T5 in it's prime, which the majority of players have not is good enough for me."
So if the fact that you beat a challenging fight is "good enough for you" (and we get new fights every few months with a patch), then why would it bother you if some of us are asking for the accomplishment / payout for clearing the latest and greatest not be devalued so quickly?
You're right that SE (and probably any company out there) may never get it exactly right, but every few months feels far too fast, considering the previously mentioned time to actually figure out the fight, overcome it with your own group of friends, then actually try and earn some of the rewards (let alone all of them) for your particular Job, and then trying to get all the pieces (and then some for your secondary, tertiary jobs, etc.).
It's like we barely have time to "breathe," before it's all "reset" again.