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  1. #1
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    They should make it where mobs skills are closer to player versions. It's nice getting hit with a Fire and having it inflict Heavy, or getting hit with Stone and it not.
    (2)

  2. #2
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ForteXX View Post
    They should make it where mobs skills are closer to player versions. It's nice getting hit with a Fire and having it inflict Heavy, or getting hit with Stone and it not.
    It's like player versions. When hit from exactly behind, you get Heavy. Melee guys just don't have the time (especially if mounted), and usually self-buff before giving chase.
    (0)

  3. #3
    Player
    Verhzus's Avatar
    Join Date
    Dec 2013
    Posts
    11
    Character
    Icarus Fact
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I've grown rather fond of immediately turning around and triple flaring things that dare +Heavy me...

    ...still annoying though.

  4. #4
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SchalaZeal View Post
    It's like player versions. When hit from exactly behind, you get Heavy. Melee guys just don't have the time (especially if mounted), and usually self-buff before giving chase.
    No, its not like player versions. Fire doesnt cause Heavy, and Stone does. (Unless Im really missing something about how skills work, as Ive never had it happen)
    (0)