Not true at all, if Fetter Ward is used with big burst, they can't use many CCs on you, and you can unleash your full burst on the opponent. (Pacify and Holmgang seem to go through Fetter Ward, however.)
Fetter ward is great, monks/drg's use it as they are running out the gate and i can't sleep them. It sucks pretty bad for me though.
What would be worth dropping for a 5 second invulnerability to it though? I've never had enough trouble with sleep or even bind for me to wish I had it. Maybe when a BLM pops Surecast and starts casting sleep, but even then there's Purify and Steel Peak.
It is 10 seconds of almost CC immunity when you upgrade it, which allows 10 seconds of uninterruptable burst.
Extended Fetter Wards is a must have, you'd rather keep Steel Peak to counter the next surecast or right when you exit Fetter Wards, or counter first Equanimity cast to buy you some time to Feint + Somersault.
GREAT! And the freaking levequest decides to give me a Ilvl 43 Spear. Now I'm torn between playing Dragoon or Monk. And monk just hit 50 from 1 week of PvPing since 40... Why won't those bloody Silver chest Drop me my Cobalt Fist? I have Katzbalger, Electrum Wand, 43 Bow, Cobalt Bow, 42 WHM wand, 41 Book. All these are pimped Lvl40 PvP weapon with near perfect stat.... Except.... freaking monk fist!
What's worst I even have the full set of Ilvl 43 armor pieces which has +1 Str more on each piece and more stat that you can penta-meld with 40s gear. FML...
Last edited by TaneshimaPopura; 01-28-2014 at 01:15 PM.
What do you drop then? You can't pick up all these skills. Weapon Throw maxed is 4/10 points, Purify is 1 point, Axe Kick is 1 point (another point for Pacify buff). That leaves 3 points, so you can't upgrade both Somersault and Fetter Ward, and both seem lackluster without a second point invested.
I don't think you should max out weapon throw, just the cooldown reduction is enough.
@ Omni
You don't max Weapon Throw. Getting CD and 40% Heavy is the most you will go. Not taking 40% heavy you can upgrade your Somersault to 50% spell speed slow.
I don't know, Weapon Throw has been a game winner for me. That heavy has kept sprinting healers and even DPS out of line of sight of each other behind walls, opening up myself and others for kills. I've also used it a ton of times to peel R30's off my healer.
It's also very useful for your tank partner, who can't close the melee gap with a sprinter as fast as we can.
Last edited by omniwaink; 01-29-2014 at 02:46 AM.
Tanks always switch target on their way to the intended burst target. If they can't do that they are not fit to play. Weapon throw to remove sprint you still have a 20% Heavy for 6 seconds which is plenty much for your tank to pursue. Tank roles are once they fail the burst they have to go into lock-down or max DMG mode.
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