Love how people always use this line lol. Your experience =/= the only experience people had with the fight as that's what I always figure when someone claims people don't remember stuff "properly".
Satan Morroc from Ragnarok Online!
I believe that's my point, a different opinion. When people claim X was better than Z, it all comes down to personal experience and memory of that event. What I find funny are the people claiming that one thing was better than another as fact rather than that personal opinion and will fight tooth and nail to try and convince people who don't agree with them.
However, I do have to state my comment isn't off the mark that much, some of the fights folks have listed in this thread didn't bring any new mechanic to the table. FFXI for one, a game I played for many years (started at NA release, stopped when they raised level cap past 75), fights were very tank and spank, add control, or simply throw bodies at it boss fights. The pace of the game of course was much slower, but the mechanics of the fights were nothing ground breaking or awe inspiring. What FFXI did have for it, is a very in depth story line, but even that was built over the years and not after just a couple of months. The sad thing is I personally didn't find the storyline all that engaging or memorable compared to the other Final Fantasy games I've played.
Last edited by Errors; 01-28-2014 at 04:27 AM.
This was pretty much the entirety of FFXI's endgame. Get enough people and then it's a gear check. People who want FFXIV to become FFXI Redux are wearing rose-tinted nostalgia goggles.
I totally agree. That's why my first comment in this thread was worded as it was.
Personal Top Favorites:
1. Illidan Stormrage (WoW:TBC - BT)
2. C'Thun (WoW - AQ40)
3. Kalecgos (WoW:TBC - SWP)
4. Vaelastrasz (WoW - BWL)
5. Kael'thas Sunstrider (WoW:TBC - TK)
6. Zorn & Toth (Swtor - EC)
7. Reliquary of Souls (WoW:TBC - BT)
8.Operator IX (Swtor - TfB)
9. Nefarian (WoW -BWL)
10. Kil'jaeden (WoW:TBC - SWP)
11. Soa (Swtor - EV)
12. Warlord Kephess (Swtor - EC)
The only pattern I can make from the list is that I like scenarios that require a ton of awareness to everything that is going on around you. Plenty of situations where if anyone is not anticipating every aspect of the fight, then someone is going to die for it.
In my opinion, the Extreme Primals and Twintania can easily compete with these fights in terms of difficulty. The only (possible) difficulty missing is the higher player count to increase the chance of human error with execution.
Last edited by Codek; 01-28-2014 at 07:06 AM.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
He was a WoW fanboy. No amount of logic is going to work. The biggest problem with 14 is that the fights are overly scripted. Every mechanic is perfectly predictable and so scripted that you can literally bust out a stopwatch on every single mechanic.Hey
One of our tank-only players quit the game recently. He was very deep into WoW before. And apparently FFXIV wasn't what he was looking for cause of boring fight mechanics to name one of his biggest issues.
Also looking at the many threads ranging from "game is too easy" to "can't dodge shit, too many one-shot scenarios" and in anticipation of the new coil turns I'm curious to know what the other big games in the genre did to make the boss encounters tough?
Obvious stuff like DPS-checks and enrage timers are in almost every game I guess and need not to be mentioned. Absolute Virtue and Pandemonium Warden might stay outside as well :-)
Thanks in advance.
Really beg to differ. There were a lot of fights where you couldn't "throw more bodies" at it. For instance, all of the COP fights were for one party, 6 guys, with level cap (at different levels). I remember that for 6-4 we tried about 3 setups for our party untill we found one that works. And for the dragos in Riverne we used 2 x PLD, as we didn't have the jobs needed for it so we had to improvise. IMPROVISE and ADAPT! Where is that in FFXIV?
It's not that these fights have a ton that fights now don't have- it's that a lot of them had things that no fights THEN had. They are where many modern mechanics came from... context is important.
What might seem "ho hum" today might have been innovative at the time.
Still one of the most engaging encounters I have ever experienced.
http://www.youtube.com/watch?v=Fh7kQkQkLik
Also, one of the BIGGEST trolls to ever be done by a game developer. You know how many people released thinking they had done something wrong before people realized that the raid wipe was scripted?
Last edited by Alvarion; 01-28-2014 at 09:05 AM.
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