I agree that a mount won't do much to increase the number of ACTIVE tanks.
Tanking is a thing you have to like.
The sad part is, SE does very little to make people like tanking.
It can be very frustrating and because you are at the front, people will blame you for alot of stuff. Some might even blame you for their own mistakes.
Many fights depend alot on the tank(s) while the other party members don't have to worry about much.
They don't have to worry about aggro. If they get aggro it's the tanks fault.
They don't have to worry about positioning. If the mob moves it's the tanks fault, tanks just stand there and spam hate combo.
If a healer runs out of MP or gets too much hate it's the tanks fault, because he's too weak and requires too much healing (nvm the 3 DDs who got raised because they failed to dodge attacks), or because he didn't use one of his 20 damage mitigation abilities which are always up.
On the other hand, you have the power to make a difference.
If you do a good job your healers will have an easier time and DDs can go all out, making the fight easier and faster for everyone.
I think it would make more people pick up tanks if not 50% of the attacks had the potential to 1-2 hit you.
Make the fights require other mechanics than constant burst healing and CD rotation.
There are only few fights with status ailments that can be cured or enemy buffs which can be dispelled for example.
And how about enemies with more body parts that can be destroyed or incapacitated to prevent the use of certain actions.
Or improve the offensive stances of both tanking classes.
Or give them another completely different stances which support the rest of the party.
As I said at the top of my post, you have to like tanking for playing a tank.
And as long as tanks are just tanks and nothing else, their number will be low, because many players don't like the responsibility.

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