Do you have any direct quotes to reference? I don't understand what you are trying to say with your OP... How exactly is quick synth being changed?
Do you have any direct quotes to reference? I don't understand what you are trying to say with your OP... How exactly is quick synth being changed?
I'm not OP and I don't have direct quotes, but if I remember correctly, they were saying that stats would affect quick synthesis. Currently, as far as I know, nothing affects quick synth rates. You could be wearing no armour or you could be wearing full overmelded AF and you would still get roughly 90% success rates. They didn't give any specific details (as usual) but the implication is that having higher stats --> better quick synth rates (or, of course, worst stats --> lower quick synth rates, which is what the OP seems to be complaining about).
Oh... hmm, this is actually better for me since I already have all the crafts at 50... False alarm?I'm not OP and I don't have direct quotes, but if I remember correctly, they were saying that stats would affect quick synthesis. Currently, as far as I know, nothing affects quick synth rates. You could be wearing no armour or you could be wearing full overmelded AF and you would still get roughly 90% success rates. They didn't give any specific details (as usual) but the implication is that having higher stats --> better quick synth rates (or, of course, worst stats --> lower quick synth rates, which is what the OP seems to be complaining about).
Doesn't this seem liek the way it should be??
i wasnt complaining, just giving people a heads up.
i only used this method to burn some levels when i have alot of rested exp saved.
i do hope with our stats being included in the equation that i see more HQ stuff though.
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It seems like Quick Synthesis has a built-in 5%(?) fail rate, regardless of your gear. Maybe it is just a penalty for using quick synthesis in general.
But, I still feel like the fail rate is too high.
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