It's just a nerf and one we don't know the extent of yet, it could be implemented in a very unoffensive way. Having an "easy difficulty" for the sole end game encounter kills applicant pools for raiding. It happened in WoW and it'd happen here. You're actually suggesting something a lot worse than a nerf here, having multiple difficulties for raids just makes raiding a giant pain in the rear, you have too many desires and priorities, you have a lot less people because there are even MORE people who don't want to join guilds. It's altogether a bad time.
Further where are you getting this "We deserve to see Coil too" thing from? It's getting a nerf since it's going into DF, it might be over nerfing it might not. Though it's not an issue of letting people see coil. If that was the point they'd have done it 6 months ago. Don't act like the random arguments thrown around on this forum are the actual reasons things are being done or not done, because they most certainly are not.
The main goal of lowering the difficulty is probably so people actually keep running it. Like you write below this is just the nature of how content in these games works. So why act surprised? Why suggest these Gold Ruberg Device style solutions to problems only someone who is completely living in the past would have? You aren't going to please those players ever.
Uhg this recognition angle. This is content that a lot of people are going to dust themselves off and beat just because they heard it's being nerfed. I don't necessarily disagree with you here but still this is just stuff that is not coming back to these games anytime soon. The only real problem here is fooling yourself into thinking it's 99'2) No special rewards/trophies for beating the harder difficulty level that isn't the same thing rewarded at the lower difficulty level. It doesn't even have to be stronger gear, it could just be a different coloration of the same gear, a specific achievement stating you beat it on hard mode (which is sort of implemented since you can at least see the date on the achievement, but that really isn't what I'm referring to), and/or some kind of unique pet/mount/furniture. The players who took on the harder challenge should be rewarded for that because that is part of the reward for doing harder challenges: The trophies and recognition that comes with it.
Let me get this right. Content that the hypothetical raiders have run to their hearts content is being "thrown away" because it's in duty finder, and they're being given new content. Why is this such an issue? This has happened in a lot of games for a long time. Being surprised by this again is very surprising. What games have you been playing? Have you even been paying attention?3) All of the content we see now will eventually get thrown into the dustbin of old content caused by ever increasing item levels. In the end, it wouldn't even matter if they preserved the old content because they are constantly pushing higher stats, which don't equate to higher difficulty. Instead, they just create higher bars of entry and completely trash the original challenge of the older content. Simply put, they are forced to throw out the old content with this model because they would have to keep rebalancing the old stuff against the higher stats to keep it valid. So again, the challenge associated with the older content that YOU PAYED FOR will be ruined by their model of progression.
I mean it looks the same to the players in the end. I can apply the same argument to all content. If I out level say the 10 to 20 zone, am I really going to go back to that content (for arguments sake assume this is some hypothetical game where I'm only leveling one class) probably not, I'm essentially throwing it away. So if old content is retired and new content replaces it how is it any different than ANY progression ever was in these games. Even in EQ1 eventually you'd stop killing Fire Beetles, from your perspective they might have been removed from the game.
I think the funniest thing here is if Turns 1 through 5 were REALLY retired, like now no longer accessible at all. We'd see the same players who are so upset now defending that choice.
Again you're using these words and I don't think you know what they mean. The ultra casual is being catered to by Candy Crush and Angry Birds, not by the MMO market. Sure trends have changed, but shrugging and going "welp you don't lose 10% EXP on death anymore, GUESS HARDCORE DOESN'T SELL ANYMORE *PAYS FOR GAME ANYWAY*" just rings so false. The only thing systems like that were hard on was your patience. I think eventually we are going to see a game more a long those 'hardcore' lines, but it probably will just produce a lot of risk averse play, because people naturally seek the path of least resistance. It's one type of difficulty being exchanged for another, older games had less GCD locked rotations and avoiding red circles and more grinding and camping. You'll probably get the game you want, but I sure wouldn't want to sell to a bunch of people who scream bloody murder about changes they should have seen coming, being such old hands at MMOs.


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