


Yep DPS run in beat on things, dodgeppl expect tanks to know encounters perfectly
Try to tank garuda extrem w/o knowing how it works (spiny plume ,what add to taunt....where stand in tornados phase....)
now try garuda extreme as DPS or even healer
try to tank CT ! the most BORING thing ever....ok look at mee im an awesome tank........let me show u how powerfull im....touching this tower OVER AND OVER.....
Tank, you better have watched 5 different youtube videos on each fight and run them perfectly or f*** you, you f***ing noob.
Actually I think every Job should have a special mount. Why only WHM?
Pretty much, other roles you can sort of follow along while tank role you actually have to know the fight. When tanks don't know the fight, they look extremely silly and get called out and raged on quick.
Like I've posted on another thread..
Queued up as tank for Garuda and I think OT did something minor wrong (not too sure)
Blm: DERP TANK!
Blm: DERP TANK ALERT!
Blm:I shouda bet on a tank, misread that
Blm: Well whatever, I owe u 100g nao
Blm: Hold on one sec yall
Blm: Setting up my macro
Blm: <se.11>
Blm: Shout: DERP TANK ALERT!
Blm: <se.11>
Blm: Shout: DERP TANK ALERT!
<me> Guy in dl gear, no zenith weapon, talking smack and not doing enough dps (after failing to burn Sup in time)

What would help is having more classes that can be tanks, other MMO's I played have 4 different tanks. I think a tank like ninja or a knight or a viking.
If pigs can really fly, I wouldn't care about anything else!!!



I made a thread suggesting that SE add a new tank Class when they add Musketeer and a lot of people cried about it and turned it to other stuff. Viking would be a great tank cause it fits into the lore of FFXIV or at least to me it would when Ishgard opens it's gates. Someone said we could get Templar and branch it off of LNC sounds good. But then everyone cried about NIN being a Tank because it was meant to be a DPS in FFXI, Then they cried about SAM being a tank cause in FFXI that's what it was meant to be but It became a DPS. No winning with people.
A lot of people said they would play tank if it was DoM based and the only one I really see being DoM would be Mystic Knight and Rune Fencer But this game really doesn't have much Elemental based content for those to be effective.


I don't think having more jobs or classes would help. That would just be more jobs/classes people wouldn't play because of the level of concentration and knowledge that would still be imposed.
The way to get more people to play a Tank role, would be to subtly rework encounters so that one or two bad choices or mis-timed actions by the Tank, don't make for unrecoverable runs.
It would be nice if those occasional obvious/ludicrous screw-ups could become post-fight reasons for laughter and teasing "Man, what were you thinking?" events, not "TWELVE DAMN YOU TO THE SEVEN HELLS!" cues.
Last edited by Wadoka; 01-27-2014 at 08:14 AM.
-Increase the bonus on Roulette (after the daily has been done) nothing wrong with additional Philo/Myth to be honest, it'll help with these terrible queue times
-Tank mount only usable on your tank character
-Give tanks their very own minion, only usable by tanks, make all minions usable during dungeons/raids
-Tweak some abilities to make them more enjoyable (no decent combo until 30 is pretty sad for Marauders) make Halone a level 20 ability, make Butchers Block a level 20 ability
-Buff Dungeon EXP a little more, I'm still seeing heaps of Tanks run Fates
-Double the commendation received for playing a tank (1 person commends you, you get 2 points)



Good effort. But most of this wont help.-Increase the bonus on Roulette (after the daily has been done) nothing wrong with additional Philo/Myth to be honest, it'll help with these terrible queue times
-Tank mount only usable on your tank character
-Give tanks their very own minion, only usable by tanks, make all minions usable during dungeons/raids
-Tweak some abilities to make them more enjoyable (no decent combo until 30 is pretty sad for Marauders) make Halone a level 20 ability, make Butchers Block a level 20 ability
-Buff Dungeon EXP a little more, I'm still seeing heaps of Tanks run Fates
-Double the commendation received for playing a tank (1 person commends you, you get 2 points)
- Higher Bonus don't need cause they are either going to do them daily or cap and not do any more for the week. Not just that but they already are the only class that gets the job bonus I haven't seen DPS or Healer Bonus in a long time.
- Job only mount isn't going to help we need tanks in dungeons, Not changing classes to run through zones or to AFK in MD.
- Unless they add buffs to Minions I don't want to see them in Raids/Dungeons already enough lag.
- Low level abilities aren't the Problem. Most complain about level 50 lack of abilities.
- Dungeon EXP is fine the problem is running out of Rested Bonus EXP. I just leveled WAR from 34-50 in 3 days and didn't touch a Fate.
- Giving Double the Commendations isn't going to be a good enough incentive for people to play tanks once they get to 500, Unless they add new items at say 3k.
We need something to get People who don't like to play as a tank a reason to do so. Level 16-49 content isn't the issue, its level 50 content where the shortage of tanks is. As I said Mounts aren't going to do it. They either need to change the party size or just rework Tanks overall play style. I personally don't have a issue playing either tank but I'm leaning toward WAR cause it just seems like they have more abilities.
Last edited by Arkista; 01-27-2014 at 08:50 AM.
So a tank is supposed to get to lvl 50 and serve Eorzea just to get a mount? Meow!

There is only one way to get a lot of people to play tank jobs. And that is by making them slightly OP. Everyone that has touched a MMORPG should know that people flock to a job that is slightly better/stronger then the rest.
A mount might get some people to level the job, but only a very small % will play it after they have gotten the mount.
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