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  1. #31
    Player
    Zerno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Zerno Lanbatal
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by synaesthetic View Post
    Changed:
    Implement a Time Attack mode for all dungeons (i.e. Cutter's Cry, the Aurum Vale, etc). This mode would actually make use of a timer, but instead of the current limit, instead you would start the dungeon with very little time on the clock (around five minutes to start). Killing mobs would extend your timer slightly. Killing bosses would extend it even further. Best times for completion could be posted to a leaderboard on the Lodestone. Time Attack dungeons would not drop normal loot and would Level Sync you down to a specific item level to prevent over-gearing the encounters. Completing a Time Attack dungeon would give you special tokens based on your score at the end which could be used to purchase unique items not obtainable anywhere else, including vanity items.
    I second the time attack suggestion, that sounds absolutely amazing
    (1)

  2. #32
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Mystic Knight, as promised in 1.0. Only don't make it a DD - Give it a spin, make it a tanking class, and watch all of the lack of tank problems vanish simply from people picking it up because it's new and shiny.

    Edit: Potentially, Rune Knight as a class which branches into two jobs, Mystic Knight (tank) and Spell Fencer (DD). Win win.
    (1)
    Last edited by faris; 01-26-2014 at 10:27 PM.

  3. #33
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I would like to see more "general" abilities added that we can earn and share over multiple classes. Seems with the job system, even though we can share abilities with other classes, that the abilities we can share are useless or watered down version of the full ability. If I am a 50 WAR and I unlock the ability to make Bloodbath last longer, or if I unlock "blind" when I flash enemies with PLD, why then do I not get the full effect of these abilities when I share with other classes? Why can't I have useful abilities I can share with other classes? Why can I use "cure" as a BLM, but cure for only 2HP and not a decent viable amount? Why can I have "raise" as a marauder, but never have enough MP to cast it?
    (0)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  4. #34
    Player
    Ashkandi's Avatar
    Join Date
    Apr 2012
    Location
    Uld'ah
    Posts
    60
    Character
    Aishteru Shadowcroft
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Addition of Sky or Sea like open world content.
    (0)

  5. #35
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,370
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Uriahnool View Post
    I would like to see more "general" abilities added that we can earn and share over multiple classes. Seems with the job system, even though we can share abilities with other classes, that the abilities we can share are useless or watered down version of the full ability. If I am a 50 WAR and I unlock the ability to make Bloodbath last longer, or if I unlock "blind" when I flash enemies with PLD, why then do I not get the full effect of these abilities when I share with other classes? Why can't I have useful abilities I can share with other classes? Why can I use "cure" as a BLM, but cure for only 2HP and not a decent viable amount? Why can I have "raise" as a marauder, but never have enough MP to cast it?
    The reason for that is simply because abilities that can be used cross class are more effective on their main class due to the fact the native class gains traits specifically there to boost that ablity's effectiveness. It's why Protect is stronger when cast by CNJ/WHM (due to Proshell), why Stoneskin works better when cast by CNJ/WHM (Graniteskin), why Flash works better when used with GLA/PLD (Improved Flash), etc etc.

    Healing spells like Cure are a little more complex though - curing potency is based around MND, and as most classes don't have native MND boosts, hence the spell is rather ineffective on any class other than CNJ/WHM (not to mention the MND and Cure potency boosting traits CNJ gets anyway).

    You can't use traits cross class so hence abilities become more gimp when they're cross classed. 1.0's original launch actually had all abilities being able to be used cross class with virtually no noticible penalty for doing so - players didn't like that though and wanted classes to be more unique and thus the end result is the system we now have. I guess you can't have your cake and eat it too.
    (0)
    Last edited by Enkidoh; 01-27-2014 at 04:57 AM.

  6. #36
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I wish they would remove completely the stat point allocation system (which is totally useless since every job stacks points in only one stat anyway) and put in its place a system that actually gives more personalization to your jobs and skills, like a trait management system for example.
    (2)

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