I really like the idea of setting your NEED before each raid. I'm pretty much perma tank for everything but would rather gear other jobs.
I really like the idea of setting your NEED before each raid. I'm pretty much perma tank for everything but would rather gear other jobs.
If they want players to play tanks, they need to make them fun and engaging plus offer more diversity...
Better solution though would have been to foresee this issue from the onset and design a system that wasn't so intensively dependent on the trinity...
I'd assume vanity helps when it finally comes. I at least leveled DRG and MNK simply because I liked their AF, while I'm doing PLD only because I think I should have a tank class available. I mean what do you want? Look ugly or cool when you are playing?

tanking is fun and engaging at least I think it is
Easy solution: Increase party size (add 1-2 more dps for every party)
Harder solution: make tanks more engaging, enmity is so trivial that it makes tanking boring.. our other aspect 'mitigation' is offset by healers making our role very boring which is just do your standard halone or BB combo then a couple of flashes/overpower on multi targets and call it a day.. our oh shit buttons like holmgang / hallowed ground have animation delays and dont feel very responsive.. our dps is negligible and we dont really offer a lot of utility since most monsters cannot be stunned or silenced.. once a party wipes tanks get most of the blame (since we're on the spotlight) whereas dps dont get any blame since theres no built in dps meters in this game (you can suck as dps and get away with it easily but as a tank? nope, every error/mistake can be seen by anyone)
I love tanking so I dont mind having a shitty role since I've been playing tanks in most of the MMO's I played. But i cannot fault others if they dislike tanking.. I don't really think that mount incentive would help since people will just quit once they acquire the mount (and really, who would want these 'forced to play baddie tanks' with their party while leveling anyway?)
Yeah I'm enjoying it always have, the rush of having the whole team in your hands. Its my passion my whole MMO life so I may be looking through rose-colored glasses.
never heard of getting a mount, I seldom care for em my self
Pretty much this. Samurai and Dark Knights are one of those things that tend attract a lot players. (Though, I doubt that Dark Knight will become a tank, seeing the previous forms)
What kind of reasoning is that? Even in beta it was quite clear that most players don't enjoy the tanking gameplay. While adding a mount is all well and good I think it'll do little to make the gameplay of tanking any better.
Also how many mounts are they making?! As a lvl 50 war let me be the first to say that I'd prefer adjustments or skill changes to tank any day of the week over a lizard to sit on.



I know what would make this even better. Make it a Combo Achievement like "Armed to the Teeth", They could make it so players would have to do 30-50 runs of 5 different dungeons (or w/e) to complete the achievement? Cause if it was Free Choice on which dungeons people would spam the easiest one. Maybe they could do a mix 2-3 HM dungeons/Crystal Tower/ 1-2 different dungeons.
I thought I read/heard we are suppose to get one Mount for each class/job.
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