How much does it cost to repair a 0% durability iLvl 90 gear? 200 gil.
How often do you need to repair and how much gear slots do a character have again?
What are you going to do with your GC Seal after leveling all your classes/jobs?
Last edited by waca; 01-25-2014 at 05:09 PM.
Close the forum and use surveys for feedback.
1. Remove kick option make it a auto kick function for afk and people who fall asleep 5-10 minute timer.
2. You can't leave dungeon unless you wipe 4 times.
3. A fun zone with different types of games, racing people on mounts on a track, killing random monsters like in FFX with a team, make prizes but with points not gil and set the bar high make the games hard but fun.
4. Make Fun dungeon based on how long you can survive a assault from spawning monsters how far you get the better reward.
Why are there no "save the forum" threads?
Doing 1-50 with leves and behest as the only level up content I would not descripe as challenging
what the game still missing and should have:
http://www.youtube.com/watch?v=OqyF879guqA
Last edited by Felis; 01-25-2014 at 07:07 PM.
Why do you assume that all people that play hardcore have no lives? I play quite a bit, doing endgame consistently and I still go to school fulltime and work fulltime AND still go out with friends and have a good time. I would say that I have a very active and fulfilling life.
Last edited by Theonekitten; 01-25-2014 at 08:45 PM.
This is probably impossible to pull off but...
Bring out new content every month instead of every 3-4 months.
People need new content to keep busy.
For example: Instead of bringing out 5 Coil turns every 3-4 months, why not 1 turn every month?
Bring out group leveling content for both DoW, DOM and DoH, DoL.
The Leve quest idea is good, but the execution is far from perfect.
Stop bringing out dungeons that drop 55-65 gear, nobody actually needs that and people tend to not run certain content because there is no point in doing it.
Arena PVP is the most boring thing ever, bring out 24/24 battlegrounds and try to bring out the Frontlines patch within a decent amount of time.
The problem with developing content quickly is that it drops the quality of the content.
I'm sure that, if Square-Enix really wanted to, they could spend all of their time developing JUST new gear and that's it. "February is the month of Hats! March will be the month of Shoes!"
But that'd be silly. Also, there'd have to be content for at least 75-80% of the players to enjoy. That goes for Raiders (PvE), Pitbulls (PvP), Lorehounds (Story-focused / RP), Sweatshoppers (Crafting), Cherrypickers (Gathering), and Gold Diggers (Rare Item Collectors). Creating monthly content for one of those groups is feasible, but not all of them, and even then, the dev team has openly alluded to the fact that they're picking and choosing which groups they appeal to with a given patch, though usually largely appealing to the Raiders and the Lorehounds.
The game doesn't need saving. Whether you think the content is enjoyable and has replayability is a matter of your opinion. My boyfriend and I have been enjoying the game since 2.0 and are very addicted to this day.
According to a lot of people anything that doesn't pull millions of subs is a "failure". WoW has tainted the perception of success when it comes to MMOs.This game is dying. It is amazing how fast the word "failure" spreads/trends around with the advent of social media. The word is already out there in North America anyway, and potential new players are already hearing not to bother with this game as it is on its way down and are waiting for the "next" mmo.
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