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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    If you think 'nothing is worth much a it will be erased' then why care for drops at all? RNG keeps players. Give an entire party 13 drops every 5 weeks? Gonna see lots of people, at end game, dropping after their initial 5. Heck, i know people that have not even touched EM as they were 'done' before 2.1. (Not BiS but no reason/want to aquire such)

    Perhaps resources are best spent creating a game where 'best' gear isn't attainable with virtually 0 effort, whilst commending those that put in the effort. S.E can't handle industry standards, despite acknowledging and attempting to embrace it. 4 bosses this tier? I'm of firm belief people are sticking around because A) They've experienced a tier upgrade and expect similar. Or B) No idea what happens with a new tier (quite a few from my experience as a bulk of the population is XI).
    (1)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Pence View Post
    If you think 'nothing is worth much a it will be erased' then why care for drops at all?
    Because this style of MMO is a much more obvious gear grind and it was stated from the get go that every major update all content prior to new content will be "obsoleted" in a way. That makes what you obtain not worth as much as it used to be in the genre.

    That's simply how it is and why people were complaining if our relics doesn't get update every update because some of us got them in 1.0 and would have hated to see all that hard work gone to waste simply because they choose to update the game lol. People are sticking around because it's still a very much fresh and "new" MMORPG, unless it was absolutely unplayable from the get go there's no reason for a ton of people to up and bounce this soon - however there's no denying the style of progression they designed this game with.
    (0)