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  1. #11
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    It depends on how the hit happened. I've had times where the healer thought it was a good idea to run in for an aoe cure when it was their turn to get the debuff, and sure enough wipes the whole raid.

    Alternatively, I have had healers who stayed on the side where they are supposed to, and the dps run straight for them.

    Basically, it's going to end up being about someone being where they weren't supposed to be, whoever that is is the one to blame.
    (2)

  2. #12
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Quote Originally Posted by Abelli View Post
    Tips.
    1. Healers don't move during nails/eruptions DD do.
    2. Ranged clump in the very center for Cure IIIs during nails.
    3. Ignore the chain and have the off tank kill the front nails.
    4. The howled healer needs to stand on the far end during plumes/dashes
    5. DD need to be inside ifrits red circle for the eruption phase and run straight backwards, not towards the healer. if done properly there's enough room to just stop at the end if needed.
    So what's the melee DPS going to do?
    (0)

  3. #13
    Player
    Abelli's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Tybalt Capulet
    World
    Siren
    Main Class
    Armorer Lv 55
    Quote Originally Posted by valho View Post
    So what's the melee DPS going to do?
    Phase1: Eruptions
    DD Normally till he turns and spits this signals that eruptions are next. Stack tightly inside the red circle with the ranged DD for eruptions and run straight back. Eruption AoE is not as big as its animation.

    Phase 2: Nails
    Melee start off on the rear nails between the healers and go towards the one without howl. Switch when his howl wears off or ifrit turns and spits. Ranged DoT everything and kill any remaining nails by howled healers. LB the last big nail if needed. You'll be able to DPS normally for a bit after the nails but keep in mind the off tank will get occasional single target eruptions.

    Phase 3: Plumes
    When he jumps everyone gathers in the middle except the howled healer. Be careful u don't get swiped when plds reposition him. Normal DD till the plumes come the tanks should have it close to the safe spot.

    Phase 4: Dashes
    Melee just try to spank him till he jumps up then run forward to avoid the dashes everyone should be moving together except the howled healer who is on the other side.

    Repeat, except with 2 sets of eruptions in phase 1.
    (0)
    Last edited by Abelli; 01-24-2014 at 04:17 PM.

  4. #14
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Workable but it favors group with more range DPS, I have used this method in my group, healers hated it and swear not to use it unless party is full range DPS.
    (0)

  5. #15
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I prefer the movement J method. I main healer.

    Ifirit is a huge healer skill check and a HUGE pain in the ass.

    Come on another flame attack just 5 sec after the last one. And at the same time need to keep track of soaring wind, where dps is, where other healer is, your mana and at the same time, tanks randomly jumping health?

    In Titan, I always feel like that DPS trolls me. In Garuda I feel like Tanks trolls me. But in Ifrit I feel like the big troll
    (0)

  6. #16
    Player
    Abelli's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Tybalt Capulet
    World
    Siren
    Main Class
    Armorer Lv 55
    Quote Originally Posted by valho View Post
    Workable but it favors group with more range DPS, I have used this method in my group, healers hated it and swear not to use it unless party is full range DPS.
    I'm not quite sure how the healers would find standing still more troublesome than rotating. From a risk standpoint if a healer messes up that part you're more than likely gonna get quite a few ppl hit. If a Melee isn't paying attention he'll probably just get knocked back and at worst himself killed but that's just 1 person. Additionally, rotating is probably more detrimental to smn/blm dps than switching sides is for a melees. I can see where if your party makeup is 3mnks-brd you may want to rotate, but it probably has more to do with who are the more competent players in your group the melee or the healers.
    (1)

  7. #17
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Quote Originally Posted by Abelli View Post
    I'm not quite sure how...
    It's probably cause we got used to the switching method, the healer pretty much can switch with barely any problem. For us the healer with no searing will always be in the middle, while the one with searing will be on the West, only during the 8 and 13 nail phases the healer with searing on the West will need to swap to East, but rather than having them move all the way East, they move to middle when the debuff about to clear, and the middle healer move East, since we clear it clockwise, the melee dps would not be on the East side anymore. The range will usually just stay in the middle while DPS-ing. We prefer this method since nail killing is more systematic.

    When we did the no swap method, we were killing nail too fast with 2 range on the East/West nail while 2 melee in the south, ended up getting too much debuff stack lol, it's an oversight on our part as DPS, we did clear using this method when we properly co-ordinate it, but with melee around we just stick to the swapping method.
    (0)

  8. #18
    Player
    Abelli's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Tybalt Capulet
    World
    Siren
    Main Class
    Armorer Lv 55
    Quote Originally Posted by valho View Post
    It's probably cause we got used to the switching method....
    Go with what works for you I suppose, I just consider Ifrit to mainly be a healing intensive fight and as such reducing the healers movements seems the most beneficial.
    (0)

  9. #19
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abelli View Post
    Go with what works for you I suppose, I just consider Ifrit to mainly be a healing intensive fight and as such reducing the healers movements seems the most beneficial.
    Haha for me where I standing is how I know what is going to happen next . Trained that way after so many wipes :P
    (0)

  10. #20
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I made a simple macro to help with healers/dps in this fight, Ifrit Ex

    Code:
    /mk ignore1 <me>
    /mk ignore2 <f>
    usage: (assuming you are a healer, if not then change the <me> with the appropriate healer postion [1,2,3,4, ...]) Right when the first howling wind of the fights targets a healer, manually mark that person with "ignore1" icon (red strikeout 1). When you have the other healer set as focus target, each time you press the macro it will 'swap' the ignore icon between you and the other healer. So simply press the macro each time the Howling Wind wears off, and it will mark the next healer, and take off the previous healer mark. This works well as a visual guide for DPS what to not stand near.
    (0)

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