Most of those already exist.
It's either stun or bind, depending upon what you think "prone" should prevent you from doing.Knockdown - A powerful strike has thrown you to the ground, prone.
Holmgang already does this for WAR: it's a mutual bind with a pull effect.Grappled - You're held by an enemy and can't escape!
It's basically summoning a stationary add on top of the target that binds them. In short, Titan's Gaols but you can still attack.Nailed - You've been nailed into the ground and can't escape without assistance!
Stun with arbitrary movement. Doesn't really serve a purpose other than to give it a different name.Dazed - You've been put into a daze. Can't take actions, movement is staggered and random.
This is actually used by the GLA moogle in Thornmarch. It is monumentally annoying.Enraged - You attack without control! No effect on warriors.
The carry dailies are basically this, except you'd just have it add a Heavy effect. You remove it by right clicking (could be implemented to be removed by attacking too).Encumbered - You're holding something weighing you down. Drop or toss the item!
Another one of those "spawns an add right on top of you" except this time it casts the stun on you after a given time with the prescribed range. The stun would be channeled just like the Gaols.Chained - You're being chained down! Run away to break the chain or be wrapped!
Wrapped - You're wrapped in chains and can't act or move. Have someone free you!
It's actually used all over the place. If you ever see the little targeting icon over your head, that's exactly what it means. It's not a visible status effect very often, but it's definitely there.Marked - You've been marked by an enemy for some devious plan. (Used occasionally already)
Another Gaol, only this time with an ice theme. Requiring a BLM to drop a Fire cast on your or a specific cast from a different mage would be terrible design since it forces specific compositions.Frozen(blocked) - You've been frozen into a block of ice! You need heat to be thawed. Can be unfrozen through a blm fire spell or a ??? Mage casting Melt
Vulnerability Up by any other name is still Vulnerability Up. Ifrit Ex already does this with Suppuration, since he applies it with Fire Breath.Melt - You're armor has been soften! Damage taken increased.
Conditional debuff that reduces Thunder Resistance. The inverse of the Wind Resistance buff in Garuda Ex.Drenched - You've been drenched in water. Thunder abilities do more damage to you.
Just an attack that happens to be a DoT with a conditional requirement. Not really all that new and not really a new status effect.Nightmare - You're suffering from terrors in your sleep causing damage over time. Can only be applied while slept.
The only really new debuffs you came up with were Confused (which would be monumentally annoying and, unless anything and everything with a CD or high cost were explicitly off limits, outrageously broken), Floating, and Despirited, and, honestly, those sound more like fight gimmicks than what you would consider "debuffs" in the truest sense.



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