Maybe to some. Maybe I'm lucky I happen to like most (not all) of my armour and don't notice it.Appearance is very important in MMORPGs. Nobody wants to look like thousands of other people. That's boring. Vanity will add much needed variety to Eorza. You'll be allowed to where whatever you want without sacrificing stats. Endgame players will no longer look identical. We'll all be wearing different things because we all have different taste in clothing.
Unrelated but I've never played an MMO with a vanity feature, so what exactly is the whole transmute/transmog thing people bring up D:
inb4ffximammets
Transmogrification is what WoW uses, you go to an NPC and pay in game currency to make your current armor look like another piece you have acquired, so you retain both pieces but just change outward appearance, can be undone for a small fee. Transmute is a more permanent and involved process, that combines two pieces of armor into one. You keep the stats of the higher level armor but gain the look of the other piece, however the old piece of armor is destroyed in this system. Alternatively, some MMOs such as LoTRO, EQ2, and Rift have simple "false" or "vanity" armor slots that override the appearance of the currently equipped armor. That system is fast, easy, and requires no use of in game currency to switch looks.
Ah, ty. Those latter ones you listed is how I expected XIV's to be. Addition tab in the character screen or extra equip boxes on the equip screen to just drop the vanity gear onto.Transmogrification is what WoW uses, you go to an NPC and pay in game currency to make your current armor look like another piece you have acquired, so you retain both pieces but just change outward appearance, can be undone for a small fee. Transmute is a more permanent and involved process, that combines two pieces of armor into one. You keep the stats of the higher level armor but gain the look of the other piece, however the old piece of armor is destroyed in this system. Alternatively, some MMOs such as LoTRO, EQ2, and Rift have simple "false" or "vanity" armor slots that override the appearance of the currently equipped armor. That system is fast, easy, and requires no use of in game currency to switch looks.
SWTOR gets it right with the way you can slot Armor, Mod, Enhancement, Barrel, and Hilt components into any piece of customizable gear or weapon. So you can be wearing "Slave Girl" or "Dancer" gear that has stats just as good as the heaviest (looking) "Vanguard" armor, by slotting the upgrades you want into the gear shells. And no matter what you think of "Cash Shops" there is a huge selection of customizable gear items and weapons for mix and match, more all the time as new Cartel Market items are added.
The mechanism we have here would have to be completely reworked to put something like that in place though.
I'm honestly trying to find it, swore it was in one of the Live Letters where they said it wasn't separate slots. I'll keep looking though.
EDIT: This is NOT the quote i'm referring to, but seems related.
Looking ahead to Patch 2.2, crafters will be able to alter gear designs using a “template” system (official name TBD), giving them yet another role in creating desirable gear.
Honestly, that sounds like we're going to be able to create patterns on our gear. And sense "katagami" is the Japanese word for "stencils used for dying", that might have something to do with it.I'm honestly trying to find it, swore it was in one of the Live Letters where they said it wasn't separate slots. I'll keep looking though.
EDIT: This is NOT the quote i'm referring to, but seems related.
Looking ahead to Patch 2.2, crafters will be able to alter gear designs using a “template” system (official name TBD), giving them yet another role in creating desirable gear.
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