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  1. #71
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Quote Originally Posted by Lyrinn View Post
    I know people are probably sick of hearing this, but I think we need to give it some time. With 2.1 having been a backwards patch, I don't think it's fair to judge until 2.2 or even 2.3. But 2.2 will give us a pretty clear idea of what they're envisioning and we'll definitely know where the game is headed by 2.3.
    Indeed but that's some gamers problem they play way to much {have no life} not to be rude but for some it's a fact so they get bored with things quit come back quit ect you can see were i'm going. But yes this games far too new to expect so much out of it hell at least give it a year or 2. And Mihael Dark Souls is not a massive online role playing game the online is slim and well you can't compare that to this
    (1)
    Last edited by Mogi; 01-23-2014 at 08:59 AM.

  2. #72
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    @ Royze

    Dark Souls by From Software, the 'Soul Series' starts with Demon Souls exclusive to PS3, but have migrated to PC, and Xbox
    Basically they're hardcore A-RPGs, they have very dark fantasy themes, rich and deep lore that you have to explore to find, very deep combat mechanics with near endless possibilites to builds, if you wanna beat the game at Soul Level 1 dual wielding shields, go do it, buck naked too, lol.
    There's soo many secrets, the games been out for years but the community still learns things about it, it is a deeply punishing game, that won't hesitate for a second to murder you steal your souls (experience and currency basically) and humanity (another form of currency) but it is deeply fair, and not once did I feel like it was a cheap game. There's usual small hints beforetraps, that are super subtle you must be observant and an explorer.
    There were 2 amaaaazing maps in the game completely hidden, without an amazing sense of curiosity and exploration and observation, or a guide... you'd never find them.
    Everything in the game was viable, if you wanna beat the game dressed up in dark robes and a scythe to look like Death, go get them, if you want to beat the game in your starting gear, enjoy.
    As welll as the most innovative and amazing online features ever, you can see other peoples ghosts in realtime as they play the game (but can't interact with them) to let you know the game isn't so empty and others are suffering with you, you can leave messages warning others of traps, or tricking them to their doom, once you die your bloodstain is seen in others worlds and people can walk to it and watch how your ghost died, hopefully to plan ahead, there's also summons and invaders, if you see a white sign when you're alive, you can use it to summon another human player to help you, no voice chat, no messaging just a player sent to help you. Then there are invaders, which are other players that can forcefully invade your game to kill you if you're alive to steal your souls and humanity (part of the lore as well), not to mention covenants.
    Coveneants are essentially factions of NPCs you can join, with different purposes, say the Darkwraiths devote themselves to invading other players, the Darkmoons on the other hands are the cops of the world, they invade 'sinners' (invaders), there's also Forest Hunters, who are summoned to the Darkroot Forest to protect it from tresspassers, and Gravelords who infect your game and make it tougher, and the only way to cure it is if you find them and kill them.
    The 'Souls' games are brilliantly constructed on so many levels. Exploration, mystery, combat, gear, difficulty, danger, story, atmosphere... I really can't wait for DSII.

    Monster Hunter is the other game I hold up as a model for others. It's punishingly difficult to careless players, but rewarding to those who those take the time to learn. The MH gear system is one of the best ever devised due to it's bonus/penalty system. Also, there is no character level progression in MH. Your ability to progress in the game is determined by a mixture of gear and skill.

    Oddly enough, neither game allows you to talk directly to the people you play with.... I wonder if that is a coincidence.. <.<
    (3)
    Last edited by Zantetsuken; 01-23-2014 at 09:08 AM.

  3. #73
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zantetsuken View Post
    The 'Souls' games are brilliantly constructed on so many levels. Exploration, mystery, combat, gear, difficulty, story... I can't wait for DSII.

    Monster Hunter is the other game I hold up as a model for others. It's punishingly difficult to careless players, but rewarding to those who those take the time to learn. The MH gear system is one of the best ever devised due to it's bonus/penalty system.


    Oddly enough, neither game allows you to talk directly to the people you play with.... I wonder if that is a coincidence.. <.<
    Dark Souls is one of those games where the developers stood against the publisher and developed one of the purest most fufilling games I've ever played, you can tell they poured their (broken) hearts into the game & then some, going above and beyond, lol. & I love the anonymity of the mutiplayer, it's like Journey, lol.

    I've never actually played Monster Hunter... but I want to. Tell me more about its gear system? :O
    I wish there was one for PS3
    (0)

  4. #74
    Player
    Dalavon's Avatar
    Join Date
    Dec 2013
    Posts
    42
    Character
    Dalavon Ettore
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by hallena View Post
    Launch? The game has been out for nearly 5 months now. How delusional are you?
    Oh, I wasn't aware that the game had to be perfect 5 months after. I stated it 'released not to long ago' meaning, 'hey, it's still new!'
    Since most of you played wow: that game wasn't very amazing in its first few months. Bugs, content, etc. people these days want everything, and they want it now. All I'm saying is: relax dammit. Content is coming, why're you in such a hurry?
    (1)

  5. #75
    Player Virgil's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Virgil Cesius
    World
    Ultros
    Main Class
    Marauder Lv 51
    More instances! Please look forward to it!
    (1)

  6. #76
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Virgil View Post
    More instances! Please look forward to it!
    Personally I can't wait for it.

    Sucks that the echo buff will only come after the patch is online, though. By then I'll have no reason to do Twintnia more than one time, as a random weapon from Leviathan will be better than allagan ones.
    (0)

  7. #77
    Player
    Varhaatus's Avatar
    Join Date
    Jan 2014
    Posts
    60
    Character
    Varhaatus Var
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by hallena View Post
    Are you trying to convince me or yourself? 5 months is the time it took for Swtor to go F2p



    You obviiously didn't play the beta if you think Eso isn't offering anything. The game has its flaw (no weight behind melee combat, 1h + shield being flat out useless compared to other weapons type and weapn skills being subpar compared to class skill) but it also have much to offer. Eso and Gw2 are the only 2 mmo out there who's actually taking risk and try new things with their game design instead of copy pasting everything and taking the safe route. the game also won't be held back by a toaster also known as ps3
    I played Dragon knight in betas and with my sword and shield I was facerolling everything .....
    The combat is original in the MMO world and they haven't sold out to the lights and glitter Korean style of combat, infact they have taken it back in time and kept it traditional TES combat.

    TES have a huge following over all platforms that will rival and surpass so many games populations, The graphics are cinematic (almost)
    Rest assured when that game come out it will land in the market with some force, even for a beta it was much better than a lot I have tested.

    All who say they don't like TESO also prefer Skyrim over all the others, which is where the nay-saying comes from, these people expected a multiplayer skyrim .... It is not that, it is infact something "FRESH"
    (2)

  8. #78
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mihael_Longclaw View Post
    I've never actually played Monster Hunter... but I want to. Tell me more about its gear system? :O
    Every piece of armor comes with a bonus and a penalty and neither will kick in until you reach a certain threshold. It's the ultimate horizontal gear progression system.

    Here is some example gear to demonstrate (simplified and in FFXIV-ish terms)
    • 'Body X': +2 Melee Attack, +4 Defense, -5 Attack Speed, -3 Accuracy, -6 Ice resist
    • 'Hands Y': +12 Melee Attack, -5 Defense, -4 Accuracy, -10 Ice resist
    • 'Legs Z': -1 Melee Attack, +7 Defense, -5 Attack Speed, +9 Food Potency
    • 'Head X' +3 Melee Attack, +4 Defense, -2 Attack Speed, -1 Accuracy, -4 Ice resist

    Totals: +16 Melee Attack, +10 Defense, -12 Attack Speed, -5 Accuracy, +9 Food Potency, Ice Resist -20

    Now here is where the thresholds come into play. Each stat has a threshold at 10, 15, 20, as well as at -10, -15, -20, etc.
    So the result is:
    • 'Melee Attack' stat is +16, which triggers the level 2 threshold [+15]. So you gain "Powerful Attack 2" trait (+20% melee damage)
    • 'Defense' stat is +10, which triggers the level 1 threshold [+10] So you gain "Iron Defense 1" trait (-10% damage taken)
    • 'Attack speed' stat is -12, which triggers the level -1 threshold [-10] So you gain "Cumbersome 1" trait (-10% attack speed)
    • 'Accuracy' stat is -5. This doesn't trigger any thresholds and thus has no effect on your gameplay.
    • 'Food potency stat is +9. This also doesn't trigger any thresholds and will also have no effect on your gameplay.
    • 'Ice Resist' stat is -20, which triggers the level -3 threshold [-20] So you gain "Hypothermia 3" trait (suffer +30% damage from Ice based attacks)


    Now imagine hundreds of different kinds of armor and weapons, gems, etc to choose from with a huge variety of stats to balance out and calculate based on your own playstyle.
    (4)
    Last edited by Zantetsuken; 01-23-2014 at 09:43 AM.

  9. #79
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zantetsuken View Post
    The 'Souls' games are brilliantly constructed on so many levels. Exploration, mystery, combat, gear, difficulty, danger, story, atmosphere... I really can't wait for DSII.

    Monster Hunter is the other game I hold up as a model for others. It's punishingly difficult to careless players, but rewarding to those who those take the time to learn. The MH gear system is one of the best ever devised due to it's bonus/penalty system. Also, there is no character level progression in MH. Your ability to progress in the game is determined by a mixture of gear and skill.

    Oddly enough, neither game allows you to talk directly to the people you play with.... I wonder if that is a coincidence.. <.<
    When I have the time, I will have to start my copy of Dark Souls: Prepare to Die edition. I just never find the time to play other games, as all my time is spent on FFXIV when I'm at home, and (recently) Bravely Default when I am travelling to and from work.

    Thumbs up for Monster Hunter. It is very much like raid progressions - you needed to learn monster's attack patterns, nimbleness at dodging/blocking, etc. Clearing a G-Rank Golden Rathian or something in MH3U without so much as taking a scratch is really satisfying.

    The best part about Monster Hunter (and what this game truly lacks to make its Armory system really unique), is the fact that you can have different gearsets, all with different bonuses. Monster Hunter has a myriad of stats, and mixing and matching gear to get the setup you want is one of the most fun parts of Monster Hunter. If you find you need a certain part to round off your set, but can't make it, off to the hunting fields you go. Perhaps the RNG will bless you, or it might not. But Monster Hunter is true to its title - it made you feel like an actual "monster hunter". At the higher ranks, all it takes is 3 hits before you die. True to being an actual "monster hunter", you had to know what were its weak spots, what were the best ways to fight it, be adept in multiple weapons. There is no real HP stat, HP remains the same throughout all ranks, and can only be raised by eating food prior to the fight (who fights monsters on an empty stomach?). There is also a Stamina system which limits how much you can run around, or evade/block. It really gave you this feeling that you were out there hunting big monsters for game, and that you had to be equally skilled and knowledgeable to match the monster's ferocity and strength.
    (3)

  10. #80
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    time for SE to start to worry when players start talking about other games on their games forums ?
    (4)

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