Are you an idiot ? SE could easily change abilities for PvP and keep as it is in PvE, IF it's necessary....
Was it necessary in this case ? NO ! It doesn't affect PvE in any way at all.... So quit your whining !
Are you an idiot ? SE could easily change abilities for PvP and keep as it is in PvE, IF it's necessary....
Was it necessary in this case ? NO ! It doesn't affect PvE in any way at all.... So quit your whining !
Turn 4 Clockwork bugs have a small life drain. Not sure if this will stop Dreadnaught from recovering when eating bugs, but again, thats a really case scenario <_<So...where in PvE is this effect actually useful in?
Against the Garleans? You always kill the (pretty rare) medics first.
Thronmarch? WHM heals maybe once every other minute, and for barely anything (maybe an extra attack from each DPS...maybe)
Are there even any other healers in the game you can use either ability on? (I know some class quests have medics, but I don't recall any in the MRD/WAR or ACN/SMN quests, and even then...you still kill them first...)
They do, and I usually Miasma 2 them.. but...
Did turn 4 last night with a sub-optimal group with sub-optimal AoE DPS, and had no issues in T4, still beat it before the enrage started. I don't think the Miasma changes will really impact any current PvE content in a meaningful way.
Self-cures (like Bloodbath, Inner Beast and the like for PCs, and I assume Life Drain-like attacks from Bats, Skeletons and the bugs) bypass disease. Play a WAR and run WP...very easy to see on the first boss, or in CT against those stupid tail-swiping mobs.
Also, it really helps to read the description of the effect...
"Reduces HP recovered by cure spells by 20% and inflicts Heavy +40%"
Disease has no effect on T4 at all
Cause we all know how reliable ability descriptions have been so far.
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