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  1. #21
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    The problem is, HPS is a stupid metric
    ^ This

    Seriously... most people still thinking that healers can stand there and spam heal like no tomorrow so they love to talk about this stupid HPS and such, while healers should already know that in reality, healing is all about situation.

    For me, I'm in favored with SS. For example ~490-500, you can cure I,II with speed of 1.85 sec and approximate gcd of 2.35 sec, which help tremendously as you have to move around.

    The debate over SS / Det / Crit for secondary stats is pretty ridiculous.
    If I really have to choose, I'd say SS till I reach the speed I need then all to the PIE for MP regen.
    (2)

  2. #22
    Player
    WLotus's Avatar
    Join Date
    Dec 2013
    Location
    Boston '94 - Limsa '13
    Posts
    68
    Character
    Cellar Lotus
    World
    Ultros
    Main Class
    Conjurer Lv 50
    This seems pretty accurate to me except i'd go with Allagan earrings
    (0)

  3. #23
    Player
    PlayFair's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Chuey Fearless
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nettle View Post
    There isn't a clear cut BiS because some people prefer Det, some prefer SS, a handful like crit. They are all viable options. You could build a list for each of these, but the main thing is to get i90.
    Pretty much what Nettle said. But since you asked for a BiS this is mine;

    http://tinyurl.com/m27u698
    Pie +138, Det +139, Crit +31

    Weapon - Myth

    Head - Myth
    Body - Allagan
    Hands - Allagan
    Waist - Myth
    Legs - Myth
    Feet - Myth

    Neck - Allagan
    Earrings - Allagan
    Bracelets - Inferno
    Ring - Allagan
    Ring - Vortex

    HQ Mulled Tea
    Ss - 2% (max 10)
    Vit - 4% (max 15)
    Pie - 5% (max 14)
    (0)
    Last edited by PlayFair; 01-16-2014 at 11:44 PM.
    Character Profile
    http://eu.finalfantasyxiv.com/lodestone/character/1553921

  4. #24
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nettle View Post
    I don't see healing as HPS. Anything that isn't OH S&#! isn't hard to handle, and a good majority of that OH S&#! is from spike damage on a topped off tank followed up by an auto attack. Its those situations that you need that heal, and you generally need that heal before the next auto whacks your tank. A 25hp bigger cure isn't going to be a difference if it's a hair too slow. A cure that comes in even only marginally faster to beat that next auto can save a fight.
    That's why you watch boss cast bars and pre-cast.

    I'm pretty solidly in the DET camp myself. The majority of healing that isn't just general, no-pressure maintenance can be predicted and thus pre-casted for, which means that itsy bitsy fraction of a second SS shaves off doesn't help at all, but the little bit of extra oomph in the heal sure could.
    (0)

  5. #25
    Player
    Rona's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    142
    Character
    Erza Kokira
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Bumping this thread since it's a good discussion. I've been running DET for a while, almost full BiS for DET gear (STUPID GLOVES Y U NO DROP), but have been considering going SS for Turn 5. I function as the off-tank/raid healer for the majority of the fight, so getting out quick heals for the dps and offtank seem like a better payoff than healing for more. Thoughts?
    (0)

  6. #26
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Its been stated to death, almost any build can clear content.

    That being said I prefer det. Having cures that do 1100 without healing buffs seems more effective for me than a slightly reduced gcd. In terms of effectiveness unless you are dodging something, which is completely possible without ss (ie titan ex), the cast time reduction is irrelevant when using most of your heals like cure. You still have a gcd. So you are really working with the GCD reduction which is even smaller.

    You need to be constantly casting to get the full benefit of ss while det is a constant boost to any heal and increases your mana efficiency, however slight. As healers are not dps, more than likely you will never be chain casting for very long.

    The simple truth is, if you were late on a heal, ss won't save the tank. If you were late casting a heal before you need to dodge, ss won't save you. I would rather take the raw potency.

    Quote Originally Posted by Rona View Post
    Bumping this thread since it's a good discussion. I've been running DET for a while, almost full BiS for DET gear (STUPID GLOVES Y U NO DROP), but have been considering going SS for Turn 5. I function as the off-tank/raid healer for the majority of the fight, so getting out quick heals for the dps and offtank seem like a better payoff than healing for more. Thoughts?
    Quick heals... its more about timing and understanding the hidden timers on enemy cds in the fight. You will be able to predict death sentence, fireball etc. to make sure a dps has a ss, or time a heal to land as fireball lands. Death sentence you can watch for with your focus target and you will NEED to precast heals anyway.
    (0)
    Last edited by Eriane; 01-23-2014 at 01:38 AM.

  7. #27
    Player
    Rona's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    142
    Character
    Erza Kokira
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    That's what I figured, which is why I started stacking DET from the beginning. Appreciate the feedback.
    (0)

  8. #28
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Outside weapon damage and mind, I tend to go with:

    PIE > DET = CRIT = SS.

    Piety means more MP and more passive regen. The faster I recover, the more often I can throw down expensive heals when I need them. In my opinion, the flexibility to cast what we want, when we want, is the greatest utility a healer can have.

    Determination is, I think, useful but overrated. Bigger heals across the boards is GOOD, but the benefit is small per point and tends not to resolve 'dangerous situations' so well, when a BIG FAST heal would be the perfect thing. Spell speed improves reaction time, which can save lives, and helps overall output when chaining several spells. But it does not help our hots and drains MP faster. Crit will consistently improve our hots (for the same reason summoners prefer crit), saves mana with cure crits, and can reverse a bad situation when the tank gets slammed. But crit is unpredictable, sometimes useless, and even dangerous.

    All that said, I don't think there is such a thing as WHM best in slot list, outside getting to ilvl 90 items and tweaking secondary stats how you like them. A DPS can try different combinations and come out to a better performance, a healer isn't measured so much by output as a more binary pass/fail check.
    (3)
    Last edited by Viviza; 01-23-2014 at 10:56 AM.

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