Why would you macro in wait and waste 0.5 secs x 2 every time you run the macro? That's horrible playing. Until SE puts in the ability to do 1/10th of a second in macros, wait is pointless. If you're using it, you're just a bad player period.
Why would you macro in wait and waste 0.5 secs x 2 every time you run the macro? That's horrible playing. Until SE puts in the ability to do 1/10th of a second in macros, wait is pointless. If you're using it, you're just a bad player period.
I agree to a point. Though I play on PS3 and the only macros I are:
Blood Berserk
/micon "Berserk"
/ac "Bloodbath" <me>
/ac "Berserk" <me>
Defensive Dodge
/micon "Foresight"
/ac "Foresight" <me>
/ac "Featherfoot" <me>
since they both share the same cd I can pop both at the same time. Though when I first started I had almost everything macro'd but now that I am in endgame where min/maxing your rotations is the difference between the circle bombs appearing (or not) during the titan em heart phase, those seconds can really add up.
Note* for all /wait on weapons skills it has to be 2.5. Any lower and the skill will not execute and because of how the gcd works you will always auto-attack before the weapons skill is used. IMO best to wean yourself off weapon skill macros and keep it on abilities like the one mentioned above.
Let's see here.. i use a basic 3-in-1 for my heavy swing as follows
/micon "Heavy Swing"
/ac "Mercy Stroke" <t>
/ac "Heavy Swing" <t>
/ac "Tomawhawk" <t>
Serves same basic function as yours, just removes MS from the list of ones taking up space too. Have a basic simple /wait 3 for all 3 basic combos (BB/SE/SP) with second and third hits in them, no need to type that simple out. Have a macro for zerk to warn the healers to remove pacification after 20sec, as follows..
/micon "Berserk"
/p <Berserk> <Just used it.> <Esuna>/<Leeches> <Ready!> In 20sec for <Pacification> <Please>! <se.7>
/ac "Berkserk" <me>
Only other one i use is just a simple holmgang one to give warnings so people know if they will have to instantly top me off or they have a moment to dodge mechanics before i need bombed with heals.
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
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Dreams should be allowed to fly as free as the birds in the sky.
Any useful macros for vengeance? Being as I haven't unlocked it yet not particular sure how it works all of my other macros seem to be fine working order with the exception of "second wind"
“‘Common sense’? Worthless things like those, I haven’t had for as long as I can remember!” -Zaraki Kenpachi
I don't macro vengence because.. what happens if you have to eat a huge hit all the sudden? I would rather have it all alone and be able to use it when i know something big is coming, reduce 30% of it, then chop off another 20% if i happen to have 5 stacks of wrath for an IB.
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dreams should be allowed to fly as free as the birds in the sky.
As of right now I sit on IB and holmgang as Ohhh S#*+ moments and I keep them individual "No Macros" @ level 43 I'm assaulting Level 47 and 48 hunting logs and quest can usually kill what Evers in front of me.
“‘Common sense’? Worthless things like those, I haven’t had for as long as I can remember!” -Zaraki Kenpachi
most critical warrior macro:
/bm
/sit
it makes your Bravura Zenith glow orange pink while you are idle
less importantly:
Burst 20% DR, i usually use this if i want to chain my IB buff with less mouse movement
/ac "Infuriate" <me>
/ac "Inner Beast"
WP SR (AKA: i pulled 1/4 of the dungeon) macro: maximize overpower damage and boost mitigation and ramps up your emnity.
/ac "Overpower" <t>
/ac "Vengeance" <me>
/ac "Infuriate" <me>
/ac "Unchained" <me>
/ac "Bloodbath" <me>
/ac "Berserk" <me>
/ac "Featherfoot" <me>
Mercy Stroke, Foresight, Bloodbath, Featherfoot should be macro'd to Heavy Swing
Provoke is ideally tied in to a sound effect macro (se.6 personally), it makes life easier for your partner tank when you are switching off.
and i see no valid reason to macro your SP, SE, and BB combo into a singular button. you can screw your macro up so many ways just due to the dynamics of combat, unless youre doing worthless 4 man content
Last edited by GoMagikarp; 01-20-2014 at 09:02 AM.
As an endgame war this is what I have as well. Foresight and featherfoot are good to use together because they are fairly weak individually and berserk makes bloodbath much better.I agree to a point. Though I play on PS3 and the only macros I are:
Blood Berserk
/micon "Berserk"
/ac "Bloodbath" <me>
/ac "Berserk" <me>
Defensive Dodge
/micon "Foresight"
/ac "Foresight" <me>
/ac "Featherfoot" <me>
since they both share the same cd I can pop both at the same time. Though when I first started I had almost everything macro'd but now that I am in endgame where min/maxing your rotations is the difference between the circle bombs appearing (or not) during the titan em heart phase, those seconds can really add up.
I've just started messing with macros on my WAR now that I'm starting to get the job geared better. I have the same Def+Dodge macro also. I did setup a couple of others that I want the more experienced tanks to give feedback on if possible:
Unchained + Berserk: I figure the only time you use Unchained is when you need to pump out that extra DPS, which makes it go well with Berserk. Same cooldown timer also, IIRC. Downside is pacification at end of Berserk, but I figure it's not that big a deal given when you would be using Unchained in the first place.
Convalescence + Second Wind: Not sure if SW is boosted by Conv, but they are same timer cooldown, and I figure it would help healers top me off quick with the 2nd wind in there. Its basically a heal macro.
Bloodbath I think I tied to Fracture.
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