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  1. #1
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    Celtodeno's Avatar
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    Mar 2011
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    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    Crafting Must change drastically, But the Current system most remain too.

    The current system is too much apart of the code of this game to just rip out altogether, but there is no way to make the current idea of what crafting is in an MMORPG into a challenging video game experience. Let's face it, there is no way crafting the same object 600 times in a row can be fun.
    No mini game ever imagined could do that. But we can use the enormous time sink we have cemented into this game to our advantage.

    There is some discussion of speeding up the craft Leveling process and making it completely automatic to eliminate the advantage of bots and also to make craft a support job.
    But that will have a heavy cost to the game.
    Anyone who want to be max in every craft will be by the next expansion. The expansions will never catch up. No one will need anyone else. The economy will die.



    But making crafting automatic COULD WORK with some guidelines like;



    Only parts of items, (eg. No Finished items, materia placement, ect.) could be made automatically,

    the Leveling process is Lengthened to keep people from leveling multiple crafts to quickly

    AND This process occurs while the player is LOGGED OFF. (It would be very nice to the "Casual" community if there was some incentive to focus on managing time OUTSIDE of the game. (BTW Bots and Goldsellers already enjoy the benefits to walking away from the computer))

    Then Square could focus on overhaul the ONLINE Crafting Experience, Mainly by...

    Making FINISHED ITEMS a project that CAN NOT be done by a BOT. Making the experience last 30 minutes or an hour, like a boss fight. (I'm not gonna tell you how to do that part, i don't make games, i just play them!)

    Make Leve's into something completely different. Have problem solving, statistics, drafting, anything that challenges peoples mind for an hour or two.

    Make recipes that can only made by the best craftsmen.
    You could determine craftsmen ranks with Crafting events where a portion of the crafting community has a chance to Win access to elite facilities where the games best gear can be made. Players can only use these facilities for one craft per season so that they must ultimately choose a craft to master.

    That's what we want, some challenges, Not just a button to press. Pressing the same button over and over again is what lab pigeon's do!

    The Crafting System can still be fixed!
    (2)
    Last edited by Celtodeno; 06-14-2011 at 09:40 AM.

  2. #2
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    Finished items aren't done by bots now. Just the grinding for levels.
    If the process stays the way it is, normal players won't have multiple crafts at 50 by expansion. Only cheaters, giving the people who cheat the most the most advantage in a new economy. It's also not true that autolevelling will suddenly make everyone a R50. Materials prices will skyrocket, which they need to anyway. If autolevelling suddenly makes people R50, what does that even say about the system? It says it has garbage materials design and production if it can keep up with a lot of people levelling.

    The last 10 levels of BSM is still going to take a hundred thousand nuggets, and the last 10 levels of GSM is still going to take gold, coral, or something else painful.

    The crafting system can't be fixed. It is a robot's job still trying to advertise itself to humans.

    So you take the people that should be banned and you essentially hand them the keys to the house.
    (1)

  3. #3
    Player
    Celtodeno's Avatar
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    Mar 2011
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    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    No, i take the house that is being broken into and make keys for everyone.

    And then I make a new, much nicer house, one that cant be broken into by bots, and make keys for only the most dedicated Crafters.

    Material prices will not sky rocket when lowering the amount of SP needed to level, and even if they did, only to the point where it forced people to bot gathering jobs and demand will cease to exist, or at least return to current levels.

    I agree that the current design is garbage.

    The crafting system can be fixed, and it must be fixed if the game is going to survive.
    (0)

  4. #4
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    Quote Originally Posted by Peregrine View Post
    Finished items aren't done by bots now. Just the grinding for levels.
    If the process stays the way it is, normal players won't have multiple crafts at 50 by expansion. Only cheaters, giving the people who cheat the most the most advantage in a new economy. It's also not true that autolevelling will suddenly make everyone a R50. Materials prices will skyrocket, which they need to anyway. If autolevelling suddenly makes people R50, what does that even say about the system? It says it has garbage materials design and production if it can keep up with a lot of people levelling.

    The last 10 levels of BSM is still going to take a hundred thousand nuggets, and the last 10 levels of GSM is still going to take gold, coral, or something else painful.

    The crafting system can't be fixed. It is a robot's job still trying to advertise itself to humans.

    So you take the people that should be banned and you essentially hand them the keys to the house.
    did you just proclaim yourself a bot cuz you almost have 2 50 crafts?

  5. #5
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    Quote Originally Posted by TheVedis View Post
    did you just proclaim yourself a bot cuz you almost have 2 50 crafts?
    No more than you did by having no real idea what the HQ rate on a finished item is 'cause bots don't do those.
    (1)

  6. #6
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    Quote Originally Posted by Peregrine View Post
    No more than you did by having no real idea what the HQ rate on a finished item is 'cause bots don't do those.
    i dont really make gear unless people ask me to
    and i dont even try to get hq mats


    but im going off the thousand needles i made and lets just say its NO WHERE near 30% even for a +1 so obviously i am not mistaken


    now after all the touchups maybe it equals out to 30% but its not 30% "per attempt" or "per touchup" like you claim

  7. #7
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    I've tried two thousand needles.
    Result 1: Thousand needle+2
    Result 2: Thousand needle+3.

    I assume you're crafting correctly as a real crafter, not a mats spammer trying to extrapolate it to gear that you aren't proficient at making. Odds of HQ'ing something at that quality is 30%, assuming you are actually doing what you're supposed to be.

    If I'm incorrect in assuming you craft correctly, then I'll change my numbers to fit your nitpickery.
    or rather, I'll just have you do it for me since nothing I said actually changes.

    You probably just spammed needles at 24-30 quality and then hit enter, and the odds of +1 at that quality is about 1 in 30.

    You know...the same as my silver and electrum ring HQ rate on the spam.

    I find it all too expected that a crafter with so many levels so grossly focusses on spamming needles and the result thereof to define their existance.

    I don't spam needles for 17 quality for a living, and that doesn't define blacksmithing.
    You can either grind spam electrum rings and have a 1 in 30 chance of HQ, or you can take the time to maximize your touchups and quality ratios and increase that to about 1 in 8.

    your choice. HQ or SP per hour. You choose SP per hour. That is why your HQ rates are so low.
    (1)
    Last edited by Peregrine; 06-15-2011 at 04:23 AM.

  8. #8
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    Quote Originally Posted by Peregrine View Post
    I've tried two thousand needles.
    Result 1: Thousand needle+2
    Result 2: Thousand needle+3.

    I assume you're crafting correctly as a real crafter, not a mats spammer trying to extrapolate it to gear that you aren't proficient at making. Odds of HQ'ing something at that quality is 30%, assuming you are actually doing what you're supposed to be.

    If I'm incorrect in assuming you craft correctly, then I'll change my numbers to fit your nitpickery.
    or rather, I'll just have you do it for me since nothing I said actually changes.

    You probably just spammed needles at 24-30 quality and then hit enter, and the odds of +1 at that quality is about 1 in 30.

    You know...the same as my silver and electrum ring HQ rate on the spam.

    I find it all too expected that a crafter with so many levels so grossly focusses on spamming needles and the result thereof to define their existance.

    I don't spam needles for 17 quality for a living, and that doesn't define blacksmithing.
    You can either grind spam electrum rings and have a 1 in 30 chance of HQ, or you can take the time to maximize your touchups and quality ratios and increase that to about 1 in 8.

    your choice. HQ or SP per hour. You choose SP per hour. That is why your HQ rates are so low.
    i spammed them at 20-30 quality?
    screw that i used +3 needles to try and make my +3 tool
    most i got in over 10 needles was a +1

    you obviously are about as clueless a person as i have ever met on here, stop acting like your an expert.
    you hate crafting, you hate crafters, so why dont you stop talking to us about crafting
    go back to fighting and leave crafting for people who care about it

  9. #9
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    If you went 10 +3 needles...what were they I hope they were hedgemole needles because you shouldn't be given thousand needles...without a +1...well
    A. Sucks.
    B. Uh hedgemole needle, why are you wasting your time?
    C. pretty much defies the odds.

    I like crafters. I don't like fake ones.
    I'm a REAL crafter. I make WEAPONS. I make ARMOR. I make TOOLS.

    Because that's the POINT.
    (1)
    Last edited by Peregrine; 06-15-2011 at 04:47 AM.

  10. #10
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    Quote Originally Posted by Peregrine View Post
    If you went 10 +3 needles...what were they I hope they were hedgemole needles because you shouldn't be given thousand needles...without a +1...well
    A. Sucks.
    B. Uh hedgemole needle, why are you wasting your time?
    C. pretty much defies the odds.

    I like crafters. I don't like fake ones.
    I'm a REAL crafter. I make WEAPONS. I make ARMOR. I make TOOLS.

    Because that's the POINT.
    its like talking to a brick wall who doesnt even read what you wrote past what they want to see

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