The current system is too much apart of the code of this game to just rip out altogether, but there is no way to make the current idea of what crafting is in an MMORPG into a challenging video game experience. Let's face it, there is no way crafting the same object 600 times in a row can be fun.
No mini game ever imagined could do that. But we can use the enormous time sink we have cemented into this game to our advantage.
There is some discussion of speeding up the craft Leveling process and making it completely automatic to eliminate the advantage of bots and also to make craft a support job.
But that will have a heavy cost to the game.
Anyone who want to be max in every craft will be by the next expansion. The expansions will never catch up. No one will need anyone else. The economy will die.
But making crafting automatic COULD WORK with some guidelines like;
Only parts of items, (eg. No Finished items, materia placement, ect.) could be made automatically,
the Leveling process is Lengthened to keep people from leveling multiple crafts to quickly
AND This process occurs while the player is LOGGED OFF. (It would be very nice to the "Casual" community if there was some incentive to focus on managing time OUTSIDE of the game. (BTW Bots and Goldsellers already enjoy the benefits to walking away from the computer))
Then Square could focus on overhaul the ONLINE Crafting Experience, Mainly by...
Making FINISHED ITEMS a project that CAN NOT be done by a BOT. Making the experience last 30 minutes or an hour, like a boss fight. (I'm not gonna tell you how to do that part, i don't make games, i just play them!)
Make Leve's into something completely different. Have problem solving, statistics, drafting, anything that challenges peoples mind for an hour or two.
Make recipes that can only made by the best craftsmen.
You could determine craftsmen ranks with Crafting events where a portion of the crafting community has a chance to Win access to elite facilities where the games best gear can be made. Players can only use these facilities for one craft per season so that they must ultimately choose a craft to master.
That's what we want, some challenges, Not just a button to press. Pressing the same button over and over again is what lab pigeon's do!
The Crafting System can still be fixed!