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  1. #261
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magis View Post
    Look up Before Meteor. They probably killed off any vids to make money off the songs.
    Wow.... just wow... money hungry as always, nice one SE.... Couldn't put the nice songs in your game though huh? Great job...
    (2)

  2. #262
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vandark View Post
    Wow.... just wow... money hungry as always, nice one SE.... Couldn't put the nice songs in your game though huh? Great job...
    Not like every company everywhere does that. Nope, must just be SE. >_>
    (0)

  3. #263
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shurrikhan View Post
    .
    ...You can avoid this by leveling alts, but then you'll still have to pool 31 or more levels into other classes in order to maximize the potential of the main class. Certainly, no one would want to gather 4050 mythology per week, but the armory system and raid lockouts are not separate issues. Anything that applies to multiple classes due to FFXIV's all-in-one armory system where it otherwise would not is thereby related. That's not to say that FFXIV gimps one's potential to level multiple classes generally. It is only the specific system they give that does so, and avoiding it, if one has the time, becomes the superior choice. "Here's your unique system. By the way, you won't be able to collect more that 450 myth per week if you use it."
    Yes, WoW allows a run-around its raid lockout. SE does too if you buy more accounts. WoW allows two playing fields, SE has everyone play on the same field. That's the real grievance here. I can't raid more than once per week via 1 account. I mean I've seen people switch in-and-out of roles for different coil turns. It can be done. It's just that there is a perveted sense of entitlement that since I can play 8 roles I should be able to get gear for all 8 during the same week because you can grind mutliple characters on other game platforms to circumvent raid lockouts.
    (0)

  4. #264
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by OldGeezer View Post
    It's just that there is a perveted sense of entitlement that since I can play 8 roles I should be able to get gear for all 8 during the same week...
    What I find perverse is I pay for 7 days gaming a week and yet S-E tells me I can only really use 2 of those productively to enrich my main job of choice. We're not even touching on the fact they extol the virtues of being able to level multiple jobs on one character then kneecap their own system by inflicting a one item of loot per week per character system on us. It depresses me no end that so many people are willing to accept such a blatantly obvious and insultingly lazy artificial bottleneck to compensate for woefully limited endgame content.
    (13)

  5. #265
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Yes, the least they could do to provide a robust armory system is create systems that impose restrictions by job, instead of character.

    There is no logic to a design that claims the virtues of playing many jobs on one character but imposes restrictions by character rather than by job. It is inconsistent.
    (1)

  6. #266
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ri_ri View Post
    -
    Not sure if serious, or never played 1.23.
    (0)

  7. #267
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Grizzlebeard View Post
    What I find perverse is I pay for 7 days gaming a week and yet S-E tells me I can only really use 2 of those productively to enrich my main job of choice. We're not even touching on the fact they extol the virtues of being able to level multiple jobs on one character then kneecap their own system by inflicting a one item of loot per week per character system on us. It depresses me no end that so many people are willing to accept such a blatantly obvious and insultingly lazy artificial bottleneck to compensate for woefully limited endgame content.
    It's called balance for PVE and PVP. If all classes had access to all abilities it wouldn't be possible to keep things balanced between all of the roles. It's only a bottleneck if you limit yourself to 30% of the game. It is your choice but your "bottleneck" isn't an issue for many people who play.
    (0)

  8. #268
    Player
    SirenRanger's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Loen Rangre
    World
    Siren
    Main Class
    Thaumaturge Lv 60
    I can't say that I'm not happy with ARR, but I can also see where he is coming from, and possibly the 1.0 fans as well as the XI fans.

    Part of the fun however, in this "open world" are those instanced dungeons, those closed environments with a team coming together, binding you to those you interact with!

    Of course, it is a different level if you have, let's say, an really open world without teleporting and stuff, then there you would probably form teams and friendships and whatnot to conquer the world whereas in ARR the world is pretty accessible and you can focus more on designated dungeons and its mechanics!

    I did neither play XIV nor XI, but again, I can see where he is coming from and maybe ARR can implement these things in the future!
    (1)

  9. #269
    Player
    SupaCancerion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Lorn Ark
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by synaesthetic View Post
    I would fully support making the crafting system worthwhile and a necessary part of the game as long as they made it so people who did not want to craft would not be forced to craft. Something that combat-only players could use to make money... for instance, the best crafting recipes would have materials that only drop in dungeons and endgame raids. Bosses would directly drop "good" loot, and give tokens for equally good loot as they do now, but they would also drop materials for crafting the "best" loot.
    This this this. I am more of a combat player, altho I do enjoy crafting and plan on leveling some crafting classes. I agree with OP, almost 100%, but I wouldn't want crafting to support the entire game. It needs to be balanced and there needs to be a way for people who don't want to craft to make money.
    (1)

  10. #270
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dhex View Post
    If the pace of combat in FFXI is "slow" and XIV 2.0 is "fast," then 1.23 was a moderate pace. You didn't have to store TP to 100 or sit on your ass to recover MP, but you didn't have to act every second either.

    2.0 does a great job of making you feel busy, but sheer business shouldn't intrude on a combat system like this. An encounter should test player/PT understanding of mechanics - both of their own jobs and of the target - and ability to cooperate. Now, make no mistake: 2.0 does this. But it is agitated by a combat system that forces players to issue commands at a rate arbitrarily dictated by the "global standard."

    In other words, it is entirely possible to have all the weight-dodgin', voice-stunnin', nail-bustin', conflagration-extinguishin', plume-whackin' and ultima-avertin' that we have now without the compulsion to press a key at extremely short intervals.
    (7)

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