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  1. #61
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    another question is do we have dr time anymore our healing reduction effect when its not heavy anymore? Or it is like maraudens effect?
    (0)

  2. #62
    Player
    Quackley's Avatar
    Join Date
    Dec 2013
    Posts
    125
    Character
    Draggy Beet
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by deki View Post
    Make your calculations and see if other classes can not do more than a rez weakness with hp for a hitkill. I was trying to say: What is better> Die and get a rez with weakness or be a blm and have skills to survive?

    I think it was balanced.
    Fortunately there's abilities to pull someone up after rezzes, or to CC people off, or do something. Or they don't attack right away and enjoy the immunity for a short time.
    A rez on a teammate is noticeably better than the shields.

    I don't know if battle rez was really an issue that needed to be removed from summoners, rather than nerfing their burst, but their utility was very good, way better than the shields.
    Now it's been hit pretty hard, but the damage was left intact.

    Also, someone mentioned it earlier in the thread, but the forced parties makes Foe's Requiem literally worthless unless your healer wants to nuke.
    It doesn't work for the BRD himself because Wind/Venom Bite are both physical spells in their application and their dot.

    Turns out I just learned that today. :/


    I just hopped on and solo queued a 50 match.
    60 xp, 100 Wolf Marks for a win.
    Dayuuuuuum
    (1)
    Last edited by Quackley; 01-21-2014 at 06:45 PM.

  3. #63
    Player
    LateRegi's Avatar
    Join Date
    May 2011
    Posts
    55
    Character
    Cali Ex
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    You get double EXP/Marks for Solo Que now. Very slight increase, around 5%, for duo.
    (0)

  4. #64
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Lmao, the 1 tank, 1 melee dps, 1 ranged dps, 1 healer has to be the one of the most lazy changes I've ever seen.

    SMN is still by far BIS for ranged.

    Ah well.
    (0)

  5. #65
    Player
    Ymbryne's Avatar
    Join Date
    Jan 2014
    Posts
    31
    Character
    Mocha Cheesecake
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I really don't like the idea of forcing party makeups. I feel sorry for all the BRDs who are going to be shunned out of that coveted ranged DPS slot.
    (0)

  6. #66
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Quackley View Post
    60 xp, 100 Wolf Marks for a win.
    Dayuuuuuum
    Yeah double xp but we wait ten times more...
    (0)

  7. #67
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Edenlys View Post
    Yeah double xp but we wait ten times more...
    I think getting melee dps is not so big deal since most of bots i have seen are melee dps.
    (0)

  8. #68
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    I read the patch notes and celebrated (not really, but good changes overall).

    I especially like the movement to having specific party compositions. Double ranged comps had a significant advantage over double melee comps.
    (0)

  9. #69
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    I like all of the changes except the forced comp change into 1 melee and 1 ranged. Every ranged who had a friend they played with that was ranged can no longer play with that person. Same thing for melees, of which I fall into this category. This change is ridiculous.
    (0)

  10. #70
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zabuza View Post
    I like all of the changes except the forced comp change into 1 melee and 1 ranged. Every ranged who had a friend they played with that was ranged can no longer play with that person. Same thing for melees, of which I fall into this category. This change is ridiculous.
    It's just a lazy way to try and balance the game. I really wish they'd create a PTR to collect data and feedback in pursuit of better balance adjustments.
    (1)

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