another question is do we have dr time anymore our healing reduction effect when its not heavy anymore? Or it is like maraudens effect?


another question is do we have dr time anymore our healing reduction effect when its not heavy anymore? Or it is like maraudens effect?

Fortunately there's abilities to pull someone up after rezzes, or to CC people off, or do something. Or they don't attack right away and enjoy the immunity for a short time.
A rez on a teammate is noticeably better than the shields.
I don't know if battle rez was really an issue that needed to be removed from summoners, rather than nerfing their burst, but their utility was very good, way better than the shields.
Now it's been hit pretty hard, but the damage was left intact.
Also, someone mentioned it earlier in the thread, but the forced parties makes Foe's Requiem literally worthless unless your healer wants to nuke.
It doesn't work for the BRD himself because Wind/Venom Bite are both physical spells in their application and their dot.
Turns out I just learned that today. :/
I just hopped on and solo queued a 50 match.
60 xp, 100 Wolf Marks for a win.
Dayuuuuuum
Last edited by Quackley; 01-21-2014 at 06:45 PM.
You get double EXP/Marks for Solo Que now. Very slight increase, around 5%, for duo.
Lmao, the 1 tank, 1 melee dps, 1 ranged dps, 1 healer has to be the one of the most lazy changes I've ever seen.
SMN is still by far BIS for ranged.
Ah well.

I really don't like the idea of forcing party makeups. I feel sorry for all the BRDs who are going to be shunned out of that coveted ranged DPS slot.
I read the patch notes and celebrated (not really, but good changes overall).
I especially like the movement to having specific party compositions. Double ranged comps had a significant advantage over double melee comps.
I like all of the changes except the forced comp change into 1 melee and 1 ranged. Every ranged who had a friend they played with that was ranged can no longer play with that person. Same thing for melees, of which I fall into this category. This change is ridiculous.
It's just a lazy way to try and balance the game. I really wish they'd create a PTR to collect data and feedback in pursuit of better balance adjustments.
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