Page 67 of 112 FirstFirst ... 17 57 65 66 67 68 69 77 ... LastLast
Results 661 to 670 of 1117
  1. #661
    Player
    Laiferr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Not much to add other than I completely agree this is a problem and makes the world very lackluster. It's not just even that we're in the same zone, we're fighting the same mobs, just at different levels. No sense of adventure there.
    (8)

  2. #662
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    The thread has gone over 660 replies and still we have been offered no official reply whatsoever? Seriously? Not even a simple "we will get in touch with the dev team regarding this"? I don't get it.
    (8)
    We'll take it into consideration.

  3. #663
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Miliant View Post
    The thread has gone over 660 replies and still we have been offered no official reply whatsoever? Seriously? Not even a simple "we will get in touch with the dev team regarding this"? I don't get it.
    I'd speculate it's because they don't want to say 'no' to something that the game so desperately needs, but can't say 'yes' because of the unrealistic volume of work that would be necessary.

    Doesn't mean the thread should be stopped, though. Eventually they'll have to give SOME kind of reply for sure. Something needs to be done, the way zones are now is just unnacceptable, and it's pretty much going to prevent the game from ever really getting anywhere. Each of the city states should've had a progression through their zones. With Limsa perhaps you should have fought out in the fields then moved on either to the volcano region or an area where the Sahagin re as the story advances. Once you hit level 35 or so you'd move on to Mor Dhona etc, finally ending up in Ishgard as the new hub for rank 50.

    That would be my idea of real progression, with Ishgard being the base of operations to deal with the Garleans and dragons, as well as the beastmen tribes.


    Oh well.
    (9)

  4. #664
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Chrees View Post
    Haha, no problem! And I do agree wholeheartedly. People have been complaining about this since alpha/beta, and the answer we got in that interview is probably the only reasoning we'll ever get, regardless of how sucky and/or potentially untrue it might be. All we can do now is hope they find some way around that.
    Something crossed my mind. I had been discussing another issue with the game last week and now I connected the dots after the information you provided me sunk in.

    There is a major issue with how this game uses memory. I discovered it while monitoring my frames per second. In Gridania my fps goes above 90, and in other areas such as near camps, it averages at 60fps with no spikes. However, if I travel to Ul'dah which is always most busy, I had noticed that I consistently get low spikes, sometimes going as low as 30fps which is the bare minimum for smooth play in this day & age.

    Now we have all heard the complaints about how demanding this game supposedly is for hardware, while the truth is I can run it on a nvidia 9600GSO with 348MB VRAM at the office. It is the same situation on that inferior PC. outside of busy places the frame rate is more than acceptable yet when I travel to a city, it gets very consistent with spike drops in fps.

    Now I bet you are all wondering how I concluded that it is an issue with how the game uses memory. I had almost came to this same conclusion last week, but after reading direct from the mouth of SE that they have issues with the 'cost' of memory, I was able to finally see what the issue is.

    Any of you can try this for yourself. In general FFXIV will sit with aprroximately 1GB of RAM usage total (physical + virtual) when you are in a quiet/not-so-busy place, as well as using from your VRAM. If you go somewhere busy such as Ul'dah, you will notice that RAM usage begins to rise. This is to be expected as there are other players around. However, at around 1.7GB total, it stops rising. I've checked this on two systems now and it is always the same behaviour, it caps off at around 1.7GB of RAM usage. Regardless of how much RAM is in your system and whether or not you are using a 64-bit OS, this is where it caps.

    Why is that an issue? It's an issue because the game actually needs more memory than this. As it is not taking more, the game is throttling itself. It is creating it's very own bottleneck that ignores the power of your hardware completely. That is why when you are in a very crowded place, the spike drops in fps happen. I can only assume that they put the limit in so that the game would be less 'demanding' on older hardware or where people have less RAM. But taking that into account and their supposed reasons for having to copypaste terrain, it seems that FFXIV is completely retarded when it comes to memory management.

    Before anyone says it, of course I'm aware that most games only use 2GB ram max and it's almost like the limit at this current point in time. I'm a warlock, my mind is more knowledgeable than you could imagine. For the record my main PC is i5 running at 4Ghz with 6GB RAM and a 560Ti GPU. The spike lags in the city are absolutely nothing to do with hardware, I don't think we need to investigate any further. This game needs to be completely redesigned from the bottom up if they want to get anywhere with it on the coding side...

    Or we can continue waiting months at a time for big updates too.
    (6)

    How many times can they mess up pre-order codes?!?

  5. #665
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    @Charliesheen: In this day and age there's really no excuse for memory problems other than poor or lazy coding. Most console game devs are delivering amazingly sharp games in HD with video/system memory that is a quarter of what an average gaming pc has right now. With the resources available on PCs this game should look amazing, should have triple the vegetation, and a thousand times more variety.

    And I would really like to stress the fact that there's no excuse for such poor variety between maps. And given that textures repeat themselves so evidently, there's really no excuse at all for loading corridors between regions. There's simply no excuse for not clearing ram or vram correctly and using it for new textures. Or maybe there is: a simple "our engine is not good enough and cannot deliver the performance that is expected of a current generation game."

    I'm gonna be completely honest with you. At this point, I don't even expect them to make every small region within la noscea, thanalan and tbs again: I know they're not going to. At this point, I'd settle for a ground retexture, the removal of copy-pasted assets, mob recolor, and the addition of diverse vegetation models. Yup, that's right, they can even keep the same boring layout they have right now.
    (5)
    We'll take it into consideration.

  6. #666
    Player
    Laiferr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Miliant View Post
    @Charliesheen: In this day and age there's really no excuse for memory problems other than poor or lazy coding. Most console game devs are delivering amazingly sharp games in HD with video/system memory that is a quarter of what an average gaming pc has right now. With the resources available on PCs this game should look amazing, should have triple the vegetation, and a thousand times more variety.

    And I would really like to stress the fact that there's no excuse for such poor variety between maps. And given that textures repeat themselves so evidently, there's really no excuse at all for loading corridors between regions. There's simply no excuse for not clearing ram or vram correctly and using it for new textures. Or maybe there is: a simple "our engine is not good enough and cannot deliver the performance that is expected of a current generation game."

    I'm gonna be completely honest with you. At this point, I don't even expect them to make every small region within la noscea, thanalan and tbs again: I know they're not going to. At this point, I'd settle for a ground retexture, the removal of copy-pasted assets, mob recolor, and the addition of diverse vegetation models. Yup, that's right, they can even keep the same boring layout they have right now.
    If we're talking about how simple it would be to add some better progression and sense of moving around, one very, very basic thing is mob placement. Why are Goobues on the beach? Crabs on the plains? Jellyfish on mountains? We're just fighting the same random stuff all over the place, it feels like a hodge podge with no progression or sense. Why don't we start on the rats - then we move to those crabs - then later you find the goobues somewhere else. It would add some fun and a nice feeling to the world, but instead they're all crammed together randomly. Nobody can honestly say it would be that difficult to change the monster placement and ranks. I understand game development is difficult, but for some things there are just no excuses. It is not supposed to be THAT difficult and if it honestly is, they have a serious problem with their engine or whatever system they use :S

    (PS I very much agree with you)
    (12)

  7. #667
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    If they cut each of the zones into 4, changed the music in each, added new textures, dropped in buildings, different camp styles, colored mobs, bigger trees, deeper lakes, waterfalls etc, it shouldn't have a massive effect on RAM. Probably take 6 months.

    I wish it were like the Sims, the devs could just drop in a great big swimming pool and a BBQ. I'd be fine then.

    Man, at this point I wish they'd just say no we can't do it, and this is is why....

    Radio silence is killing me.
    (13)
    Last edited by kurokawa; 06-14-2011 at 11:07 PM.

  8. #668
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Miliant View Post
    @Charliesheen: In this day and age there's really no excuse for memory problems other than poor or lazy coding. Most console game devs are delivering amazingly sharp games in HD with video/system memory that is a quarter of what an average gaming pc has right now. With the resources available on PCs this game should look amazing, should have triple the vegetation, and a thousand times more variety.

    And I would really like to stress the fact that there's no excuse for such poor variety between maps. And given that textures repeat themselves so evidently, there's really no excuse at all for loading corridors between regions. There's simply no excuse for not clearing ram or vram correctly and using it for new textures. Or maybe there is: a simple "our engine is not good enough and cannot deliver the performance that is expected of a current generation game."

    I'm gonna be completely honest with you. At this point, I don't even expect them to make every small region within la noscea, thanalan and tbs again: I know they're not going to. At this point, I'd settle for a ground retexture, the removal of copy-pasted assets, mob recolor, and the addition of diverse vegetation models. Yup, that's right, they can even keep the same boring layout they have right now.
    Epic post dude. Sadly we both can see how bad the game is at managing memory and SE have basically admitted it themselves. I really wonder where they can realistically go from here without it taking forever for them to program anything epic.
    (4)

    How many times can they mess up pre-order codes?!?

  9. #669
    Player
    AuronYevon's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Auron Yevon
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I know that people dont really want the zone loading, but if SE did that like previous posts have mentioned would that allow them to enhance the zones more with the engine they currently have? If this is even an option i think it would be fine and sure they dont have to give us all the updated zones at once but slowly like a new zone every patch or something i would be ok with, or even a complete territory (ie. Thanalan, La Noscea, Black Shroud, Coerts.....) every major patch which is every 2-3 months. Then even break up cities like how FFXI was splitting them into different sections. So if they did this would the fps spikes change and would we be able to get more diversity/excitement per zone?
    (5)

  10. #670
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    almost 70 pages in an not a damn word yet eh? guess they really are ignoring it.
    (6)

Page 67 of 112 FirstFirst ... 17 57 65 66 67 68 69 77 ... LastLast