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  1. #1
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    Mar 2011
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    If it's 5-7% for you, you're doing it wrong.
    I'm 3/14 on aeolian +1s with average quality of 110.
    HQ rate of garnet rings with average quality of 150 is above 30%, N of 50.
    The same result for +1 tools. I can make anyone a +1 tool or weapon on the spot pretty much. Just give me enough for 5 or 6 tries and it's almost guaranteed.

    I don't pump str or dex, I just don't baw and moan and think my life is so terrible when I NQ. When you actually record it instead of subjectively estimate it, it's not horrible really.

    HQ2 rate would be about 3% for this. If your HQ1 rate is 5%, you're not doing something right.
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    Last edited by Peregrine; 06-14-2011 at 11:23 PM.

  2. #2
    Player
    Sigmakan's Avatar
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    Mar 2011
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    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Peregrine View Post
    If it's 5-7% for you, you're doing it wrong.
    I'm 3/14 on aeolian +1s with average quality of 110.
    HQ rate of garnet rings with average quality of 150 is above 30%, N of 50.
    The same result for +1 tools. I can make anyone a +1 tool or weapon on the spot pretty much. Just give me enough for 5 or 6 tries and it's almost guaranteed.

    I don't pump str or dex, I just don't baw and moan and think my life is so terrible when I NQ. When you actually record it instead of subjectively estimate it, it's not horrible really.

    HQ2 rate would be about 3% for this. If your HQ1 rate is 5%, you're not doing something right.
    Its 5-7% per touch-up. Your HQ rate sounds about right given the fact that you are using touch-ups.

    Honestly, I've found that for high rank synths its best to start with HQ materials and then not even worry about bolding during the synth, in an attempt to retain as much durability as possible for more touch-ups.
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  3. #3
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    Quote Originally Posted by Sigmakan View Post
    Its 5-7% per touch-up. Your HQ rate sounds about right given the fact that you are using touch-ups.

    Honestly, I've found that for high rank synths its best to start with HQ materials and then not even worry about bolding during the synth, in an attempt to retain as much durability as possible for more touch-ups.
    I figure if I haven't gotten my result by the third touchup, the odds of it happening by the 6th are slim to none, so I bold R50's as much as I can while retaining about 60 durability for touching. The sigmoidal curves are tightest at 50, 150, and 250inflection points it seems, so 80 is huge compared to 30 for chance of +1, 180 is huge compared to 130 in regard to +2, 280 is huge compared to 230 in regard to +3.

    I'm not convinced touchup is a static reroll of the chances, so I don't save as much as i can.
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    Last edited by Peregrine; 06-14-2011 at 11:54 PM.

  4. #4
    Player
    Sigmakan's Avatar
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    Sigmakan Kaph
    World
    Hyperion
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    Ninja Lv 80
    Quote Originally Posted by Peregrine View Post
    I figure if I haven't gotten my result by the third touchup, the odds of it happening by the 6th are slim to none, so I bold R50's as much as I can while retaining about 60 durability for touching. The sigmoidal curves are tightest at 50, 150, and 250inflection points it seems, so 80 is huge compared to 30 for chance of +1, 180 is huge compared to 130 in regard to +2, 280 is huge compared to 230 in regard to +3.

    I'm not convinced touchup is a static reroll of the chances, so I don't save as much as i can.
    That's interesting to hear. I've always believed that it is infact a static reroll. Would have to collect a lot of data to prove either way.
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