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  1. #51
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    That's a good idea. And honestly, they should take a page from EQ2. EQ2 had the Earring of the Solstice. Crafted-only and non-tradeable. You had to commission crafters for 7 of the 8 pieces of it. The 8th piece you had to have your own crafter at max level to finish the recipe. Decent reward for being a crafter. 25% movement speed and some other nice stuff. Point is, I'd be all for giving crafters a reward that was untradeable.
    (4)

  2. #52
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    You can't have a system where the best gear is obtained via one method. The best gear can't be obtained from raiding ALONE or crafting ALONE. Doing that would eliminate the need for the other. Raiding, crafting, and gathering must be required to make the best gear. This would support an economy. Just my 2c but it isn't coming in the next several patches so we probably won't see a change to Yoshi's philosophy until the first expansion if it happens at all.
    (6)

  3. #53
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Thing is, you guys can say all what the game is intended to be like, and then a patch will come along and it'll be the opposite of what you all agree with. I'm not happy with the crafting system at all. Only reason to have it is to make food, potions, and make/meld crafting/gathering gear. There is no other reason for crafting since you get everything from quests, npcs, dungeons and commendations. The items you can make inbetween are a waste of time and will never sell unless they're used for leves, and since those are being made in mass numbers in desperation to make money their value and the value of the materials to make them are ever dropping and crashing the market to the point you might as well not bother trying to HQ and just sell everything to an npc. On Odin server the market is crashing because people keep selling even HQ stuff at 5-10 gil because that's how it is defaulted in the game, and even if they tried to put stuff at a reasonable price it never sells because by the next day another dozen people are selling the same thing at half the price. gg SE, you sure know (not) how to make a balanced crafting and market system.
    (3)
    Last edited by geekgirl101; 01-17-2014 at 03:41 AM.

  4. #54
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Allow crafters to create the best looking stuff in-game and introduce vanity slots. Hell, have all those stuff (the ones for looks) have 1 weapon attack power, 0 defense, IDK. The point is, go dungeon for stats, go crafter for looks. Boom! Relevance for everybody!

    Well, I like to think so anyway. I want to wear Swallowtail to Haukke Manor or Miner's best armor to Copperbell. Talk about fitting the context
    (0)

  5. #55
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Forcing someone to level a crafter to max level isn't our intend, neither SE's. Crafting "only" for vanity slots ins't the intend too, because, yeah it is vanity...
    Ask LotrO players how many crafters soleily craft for vanity.

    The RMT'ers are the key and the defensiv stance SE took. A good amount of player, even non crafters, would surely be willing to by their gear off of MB, at a reasonable price! This shoud be the higher target of SE and they should communicate that.
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  6. #56
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by fredtma View Post
    A simple fix would have been to make dungeon and high level primal fight drop very high ** skin/ore/metal/cloth that would only be used by high level crafter **
    This would create a synergy of co-dependence
    Great thread. Many of my friends and I have been sending this type of feedback since Beta, but the last official response from Yoshi P about having Dungeons/Raids drop Very Rare Materials that would then have to be crafted (like what they had in FF XIV 1.0, and in FF XI) was that "RMT might exploit the market." WTH?!

    If it's a drop from Dungeons / Raids, *you* (and your LS / FC) can go in to your own Instance and try and earn these materials yourself. How would it be cornered by RMT?! It's a lame excuse from Yoshi P and the team, to basically sidestep the issue of making Crafters more relevant and useful.

    It's so ironic: We suffered one of the most boring Crafting Systems with FF XIV 1.0's Crafting. Yoshi P and the team revamped it all (thank you!), and you've made one of the deepest, most interesting Crafting Systems for FF XIV 2.0, and...

    it's worthless with the way you've made Dungeon Gear (across all levels) be the only thing worth getting.

    You have such a GREAT Crafting System in 2.0 now. Let us *use* it in a meaningful way. Please fix this situation.
    (4)

  7. #57
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    The Money:

    My wife and I are making money off our crafters hand over fist, and that's from crafting 1-30 stuff. You have to play the market. If someone sells a 99 stack of an item you know most people only want 10 of, sell 10. Your retainers have 20 slots allocated for the market, us them.

    The Applications:

    I don't know how many times I've passed or greeded on dungeon gear when leveling a sub-class because the crafted gear I had on was better and convertible. I've need for styles for the upcoming vanity slots, but have crafted gear that is better in many many cases.
    .............................................

    Crafters aren't s.o.l. like some people make them out to be. It's also apparent, imo, that crafters will have a key role in vanity items in the future much like they have a key role in vanity furnishings for housing.

    Could it be better? Ya, but what in life couldn't be?
    (1)

  8. #58
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Calyanare View Post
    Someone who was a fan of this game only because they could sell crafted gear on the market for 5mil wasn't really a fan in the first place. If they like playing crafting/market simulators, there are plenty of other MMOs that accommodate that playstyle, but this was never intended to be one of them. If it was, they wouldn't allow one character to level all of the crafting professions, would have had cross-server economies, etc.
    For better or worse, crafting worked in FFXI so this just shows how much SQUARE E N I X learns and knows about MMOs from the past.

    I think its a attack on the whole fundamental idea of what MMORPGs we grew up on. Will there be any hope for us veterans if this company only cares about making money and hoard the IRL market? Tanaka san had a idea of a MMORPG well worth infesting in (with exception to some improvements and further F2P time)


    Quote Originally Posted by Feilina View Post
    The RMT'ers are the key and the defensiv stance SE took. A good amount of player, even non crafters, would surely be willing to by their gear off of MB, at a reasonable price! This shoud be the higher target of SE and they should communicate that.
    POOR logic and a scape-goat excuse I'm TIRED of so HARD.
    @SE: If there's RMT to deal with, SE should deal with it, comes with the territory but leave the rest of the honest players out of the battle! We're not all bad guys here, just because the game is poorly designed, the experience should still be delivered in full or not at all!
    (0)
    Last edited by PSxpert2011; 01-21-2014 at 03:02 AM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  9. #59
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Imapooonu View Post
    The Money:

    My wife and I are making money off our crafters hand over fist, and that's from crafting 1-30 stuff. You have to play the market. If someone sells a 99 stack of an item you know most people only want 10 of, sell 10. Your retainers have 20 slots allocated for the market, us them.

    The Applications:

    I don't know how many times I've passed or greeded on dungeon gear when leveling a sub-class because the crafted gear I had on was better and convertible. I've need for styles for the upcoming vanity slots, but have crafted gear that is better in many many cases.
    .............................................

    Crafters aren't s.o.l. like some people make them out to be. It's also apparent, imo, that crafters will have a key role in vanity items in the future much like they have a key role in vanity furnishings for housing.

    Could it be better? Ya, but what in life couldn't be?
    Being able to gouge other lazy crafters to hell and back doesn't make it any less SOL with little to no interaction with DoW/M. Crafting may as well not exist compared to how much it was used in 1.0.
    (0)

  10. #60
    Player
    Katchii's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Katchii Soilsiu
    World
    Excalibur
    Main Class
    Archer Lv 60
    Being able to gouge other lazy crafters to hell and back doesn't make it any less SOL with little to no interaction with DoW/M. Crafting may as well not exist compared to how much it was used in 1.0.
    Essentially this. My main issue is that anyone can get to max level craft without a whole lot of work or effort, and now, because they didn't work very hard for it, don't care whether they sell their stuff at a loss (or don't pay attention to market price for materials, and don't know what the break even price point is).

    Undercutting morons are what is killing the market, and being able to see the list price of every seller doesn't help. Having no listing cost also sucks because it allows people to list and relist when they see prices drop with no penalty.

    Not exactly sure what the best fix is, but it's the Market Boards that is the issue, not crafting itself.
    (2)

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