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Thread: LOYALTY MODE

  1. #171
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    Quote Originally Posted by Neptune View Post
    Well guys we have seen a lot of arguments over the last week since the forum opened.. and I think, you know what, we have to work together if we're going to make it through. So I say that anyone who subscribed to FFXI for more than a year should have access to the following FFXIV game mode called Loyalty Mode, "Available exclusively to our most valued customers".

    A partial list: (and feel free to add to it)

    -Up to 10 retainers (but a total of 7 bazaar slots regardless of how many retainers you have)
    -Removal of gil from guildleves or any other means
    -Chocobo rentals for 10,000 gil
    -Airship pass for 500,000 gil or a fetch quest that takes 7 real life hours to do
    -Can't equip other classes' abilities
    -Anima permanently set to 0
    -Jump mode permanently disabled
    -9 1/2 minute wait to get on each and every airship linking the 3 cities
    -Removal of aetherite plazas and guildleves
    -Skillpoints reduced to 100 for even match enemies defeated and capped at 450 for full parties
    -Manual skillchains and exp chains enabled
    -Party flag feature and party range reduced to + or - 2 levels
    -Level caps at levels 30, 40, and 50 with difficult 6 member party quests to do to unlock them
    -Removal of local leves
    -Looking for party feature compatible only with other Loyalty mode users
    -Triple Triad minigame available on the 45 minute manual runs to exp camp
    -Removal of teleports to the major cities
    -WHM teleports added and crystals placed at a 20 minute run from each major city
    -Mailbox added with 8 mail slots total
    -Mog House added
    -First city of the new expansion requires a 10 hour quest just to unlock and must take ferry there for a 15 minute boat ride
    -Weapon upgrade quests that require you to go to a far away area on foot and wait 5+ days for a weather effect to appear while you kill a certain type of enemy
    -Linkshells reduced to 1
    -Endgame gear collection area that you can run twice a week with 15 people and that drops 6 pieces of gear total, 1 million gil entry fee
    -Dev Q&As disabled on the Lodestone
    -Removal of map icon and journal updates for quests
    -Random cutscenes enabled in a random place on the world map once a random quest is flagged
    -Best sword in the game dropped by an NM in a cave that takes 30+ hours to spawn, so your entire linkshell has to stay logged in to that exact cave for 2 weeks camping it and killing it so that a few members can all get the sword
    -Storyline missions no longer soloable. Requires shouting in Ul'Dah for 4-5 hours a night hoping to find someone on the same mission as you so you can complete it
    -At the beginning of the game you pick what class you want, the game starts you out as another class and you have to level to 30 to unlock the one you originally wanted
    -Basically any important item you need in the game to level up takes a large party to obtain, and the monster only drops 1 of the item, but only sometimes
    -When you die several times in a row, trying to solo, bad luck streak, or on a tough boss, you lose a level
    -New abilities that are only unlocked if you climb a 100 floor dungeon, but you can only climb 5 floors per 24 hours, need 5 other players, and can only join a group if you have specific jobs at maximum rank. And if you do choose to climb the dungeon you get locked out of guildleves on the days that you climb. (-shaone)
    -Run speed reduced by 50%

    Did I cover everything?

    EDIT: 6 more added
    They will consider talk about it with the dev. team, who will consider take it into consideration, and then talk about it with the producer who will definetly consider taking it into consideration...
    (2)

  2. #172
    Player
    Neptune's Avatar
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    Neptune Deepsea
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    Quote Originally Posted by Sykora727 View Post
    I don't want to RENT a Chocobo or an Airship. I want to BUY one!

    I'd also be up for raising Chocobo too.
    I have distaste for raising a chocobo, after I raised one in XI for 90 days, spent all my gil every week in carrots for the damned thing, got the 2 special movement increasing stories for it, only to find out it had Down's syndrome when it grew up and moved really slowly. That was retarded.

    I would like to buy one though. I think the mount system in this game will be good. I also want to ride a Dodo. lol.

    Quote Originally Posted by Shazaam View Post
    The feeling of progression. Hey guys, I am finally in Valkrum. I got my subjob! Yay! Hey guys, I made it to Jeuno. I got a chocobo license! Finally omw to Yhoater! WOOT I beat the shadowlord!
    Very true, this is a great point that they missed. Jeuno felt like a big accomplishment to me. Beating the R46 mission felt like a very short-lived accomplishment. It would have been more meaningful if it had opened up a new zone or dungeon or anything really. This point you raised is a good one. Normally I try to think through it and estimate if it would have been in a finished version of a release of FFXIV. In this case it seems like the 1-50 would have held without any feeling of accomplishment at all. I can see that they didn't realize this was one of the things FFXI did right.

    Quote Originally Posted by Bled View Post
    Party Mechanics/Role Definition.
    This right here I think is a premature call. FFXIV, released in September, was like a primitive looking sculpture waiting to be better defined. Tanaka even said role definition was coming. In my analysis they never got around to implementing the battle positioning mechanics, which would have clearly defined roles. So I think it was part of XIV but the game released too soon for this to be present.

    Quote Originally Posted by Shai View Post
    Not to start an argument, but ... XIV has some of that progression.

    The 1-50 in one zone doesn't hold water for me because XIV attempted to avoid the bottleneck of Valkrum, Qufim, Y&Y Jungles, Crawlers Nest, etc, etc, etc. Yes, the feeling of progression and graduating to the next zone was very gratifying - I agree, but you know what wasn't gratifying? Waiting 2 hours to get a party together (or 6 hours) then showing up at the definitively and widely accepted 'best" place to level and finding 5 parties sitting on a 2 party camp.

    I certainly don't miss that.
    Everytime people complain about Ranking "where ever you want!?" I think "oh noes! the horror! 1-50 in any up to 5 separate locations in 4 distinct zones?! 20 different camps!? WHY GOD WHY DID THEY DO THIS TO US!? HOW WILL WE EVER FEEL ACCOMPLISHED!?" Then I play XI cause I love Valkrum/Qufim drama. Go Go Loyalty Mode!

    Class Quests and Main Storyline are the equivalent of Chocobo License & Shadowlord - the only problem is that the "progression" aspect isn't implemented. We don't get those things yet. That's just missing, but it exists in the game, does it not? We unlock new quests as we progress. Whether or not they are as satisfying is questionable - perhaps something they didn't carry over from XI indeed.
    You bring up a great point about the abolishment of camp fighting and stress over getting to certain exact zones. Part of the problem with that was that you had to be in that zone to find other party members. I view the aetherial gates as suggested grinding spots this time around. However, the lack of feeling of progression through zones is definitely a part of the bigger feeling of a lack of progression. The scenery just isn't varied enough in the large zones that we have and on top of that, there is no feeling of progression since there is no reason to go anywhere at all in the world. A level 1 can pretty much go anywhere in the entire game world and has as much of a reason to as a rank 50. Another good point.

    Regarding your point about the feeling of satisfaction from the main scenario quests I disagree. Whatever satisfaction they would have given me was neutered down by the long wait between missions. I barely have any idea what happened because of the exceedingly long grind between ranks. It took me 6 months or more to go from the first mission to the last. That's too long for me to really grasp it enough for satisfaction. For me the missions were a great experience, all too fleeting. I wish the entire game was like a long mission.. that would be truly amazing. If they would have put as much into it as they did for FFXIII I think they would have something really special on their hands.

    Quote Originally Posted by Procas View Post
    They will consider talk about it with the dev. team, who will consider take it into consideration, and then talk about it with the producer who will definetly consider taking it into consideration...
    lol yeah...
    (1)

  3. #173
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    love all the people who lack a sense of humor. he's basically just joking about the fact that FFXI was such a hardcore game that required teamwork, while ffxiv requires almost none.
    (3)

  4. #174
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    miqokini's Avatar
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    Belts Guan
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    Epic thread.
    (0)
    10/14/11 - FFXIV community civil war erupts. "I'm paying and the game is gonna be awesome." VS. "I'm leaving and the game is gonna die." Let the battles begin!

  5. #175
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    AlexNiculaie's Avatar
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    Holy Thread Necromancy.
    (0)

  6. #176
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    Amazing.. this is what everyone wanted all along.

    (And by everyone I mean the people that started this game thinking it would be FFXI HD but soon came to the realization that it was, in fact, not that by any means.)

    Bravo, sir.

    lol@Gokage also.. hardcore game that required teamwork.. more like crap ton of free time.
    (0)

  7. #177
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    is that u acreus?
    (1)

  8. #178
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    indira's Avatar
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    Indira Cliodhna
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    only thing they should just give us is more content
    (1)

  9. #179
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    GreatLeviathan's Avatar
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    Another herp derp post
    (0)

  10. #180
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    Neptune's Avatar
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    Quote Originally Posted by jwang View Post
    Almost forgot: automatic health regeneration outside of combat is nonexistent unless you /heal...
    Well unfortunately we're over halfway there now
    (1)

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