The last 14 had a host of other problems, like gear not mattering at all, or newly-introduced endgame gear being worse than gear that's flooding the markets.It's sOoooooooooooooooooooo True and it's all Soooooooooooooooooo Bad.
Funny story the last 14 didn't have these problems LOL
SE just went from a great game that just lacked content and had many technical problems but the actual game it'self was fine to me, everything in the old game worked and made perfect sense in the world and everything had a purpose.
to ARR, a game that has way too many game breaking flaws for my liking and almost all the things the game offers have no real purpose or use to them.
Well it was their reason for throwing out all the effort they put into refining 1.0's combat (which i think was getting good). Yoshi is also a huge fan of PVP as he has said and mentioned games like dark age of camelot being something he has spent a lot of time with.
Of course im betting when the higher ups had their way they made him go the route it is now. He talks to the guys at blizzard and such and now the game feels like a lot of those. Its pretty obvious he probably has less control than he would like (or had to push out something WoW-esq to sell boxes at the start to satisfy investors) Honestly the game could and probably should have waited another 3+ months just to pack on more endgame in perticular, but im guessing the big guys up stairs had a deadline for him.
actually gear mattered more in the last 14 than this one cause Crafting was useful.and the new gear being useless is more of AARs problem cause look at CTs gear vs Coils, and the fact that alot of BiS is myth gear for some jobs.
Yet they built the game on shoddy netcode where people have trouble doing primals due to lag, let alone pvp.Well it was their reason for throwing out all the effort they put into refining 1.0's combat (which i think was getting good). Yoshi is also a huge fan of PVP as he has said and mentioned games like dark age of camelot being something he has spent a lot of time with.
Of course im betting when the higher ups had their way they made him go the route it is now. He talks to the guys at blizzard and such and now the game feels like a lot of those. Its pretty obvious he probably has less control than he would like (or had to push out something WoW-esq to sell boxes at the start to satisfy investors) Honestly the game could and probably should have waited another 3+ months just to pack on more endgame in perticular, but im guessing the big guys up stairs had a deadline for him.
It's weird how they would change the core system to the MMO, for such a minor feature in this game. Heck, I doubt many people care about PVP in a Final Fantasy game, where the story is usually what is most important.
Warcraft and Warhammer I understand since the whole shtick is factions battling each other.
Soooo a buncha angry nerds ruined this thread by: trying to rally people to unsub, arguing amongst themselves, saying WoW this and WoW that, saying the game is dying, etc etc etc. This was supposed to be a CONSTRUCTIVE thread. To whoever talked about these forums dying, they are, there's nothing good here. Go on the FFXIV reddit and there's 10 "just started playing" threads" a day. Even this thread, when it came out, was discussed in an actual MATURE manner. Honestly, to all the people who just hate constantly..it seems like you guys just gotta move on. Most of you have been around since 1.x and I just think you'll never be satisfied, I really don't know what to tell you all..I think it has just been too long.
Bikini runs of 8-man Ifrit. Reindeer runs of Moggle Mog. Dzaemel Darkhold gear being worse than crafted Uraeus gear (but it didn't matter because bikini runs).
Yes we had this in 1.23 no doubt but we have White Mage Tanks Titan HM now, i am sure its possible to do Bikini runs in ifrit HM too well i dont see any difference at all between 1.23 and ARR in this case.
in 1.23 the 3-5er Meldet Gear was probably the best Items, even some DL pieces wasnt that good at all. Its right that crafted Gear shouldnt be the BiS but whats wrong with let crafters be a part of the Best Endgame Gear like the Abjuration System in XI?
in 1.23 Gear worth something, without a certain Gear your Team was unable to do Speed runs in CC or AV to collect the DL pieces (Bodys) or doin the 13 mins Speed runs for your Relic Items.
I think we, this day, should atleast be happy that the best gear is not crafted. Because then no one except the persons who have full craft 50 would own them. Because no one spends a single gil on anything anymore.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
People would pay, in fact they did befor (Vanya for ex.)
The problem is "only" how to distribute the materials correct. Gatherers and adventurers shall have the possibility to get the materials.
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
I agree 100% with the original post! I was saying the other day to someone in a linkshell that I thought 1.0 nearly had more potential than 2.0. I am hoping that the reason for this is that Yoshi wanted to get everyone on the same playing field so level is stupidly fast and there isn't a lot of threat. So that the first expansion would really be the start of the game! But I remember thinking the same thing in alpha for 2.0 and it didnt happen so I'm a little hesitant.
I'm not a big fan of the instance everything. And even less of a fan of the 4 man content instead of 8! I truly hope that they have something big planned for around the corner but i'm getting to the stage where I'm running out of breath to hold!
My own opinion! I'm thrilled if other people like it and i'm in a minority!
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