Sometimes I sell crafted items for little or no profit to spite people who insist on selling their items for one gil less than mine.
Pricing your item .002% lower than your competitor might look like undercutting, but it's not. That's selling the same thing for the same price, but doing it an underhanded way to ensure yours sells first. It does nothing to move the market toward equilibrium. It does not benefit buyers in any real way -- saving one gil on your Vanya Robe is like saving a fraction of a penny on a PS4. Rather than incentivizing efficiency, it encourages crafters to stand in front of the market board for hours constantly rejiggering their prices.
It is the economic equivalent of elbowing your way to the front of the line; rude, devoid of benefit to anyone but the person doing it, and detrimental to the community in its perversion of economic incentives. Crashing the market for a few days is my way of disincentivizing this behavior.
(P.S. You're welcome, Balmung.)

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