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  1. #91
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ed_N_Ants View Post
    Healers need to realize the stance dance isnt really as effective as they think... Don't get me wrong sometimes you need to do it and go balls out, but most of the time throwing a few stones in between healing without the dance is worth it because you can get an extra attack or two... New healers shouldn't be pressured to dps they need to concentrate on healing... I don't dps unless i know the maps and the fights sometimes you need to save your mp for bigger fights... Going into a dungeon blind and dpsing... Not gonna happen with me healing...
    Oftentimes it's not Stone that you throw out with Cleric's Stance, but your DoTs: Aero and Aero II for CNJ, Bio, Miasma, Bio II, and Shadowflare (And Miasma II if you're DoTing a group). DoTs are VERY efficient in terms of how much MP and time you spend on them for how much damage they do. Best of all, DoTs only care about what your stats are the moment you apply them. If you pop Cleric's Stance, fire off a quick Aero and Aero II, then drop out of the stance, they will keep ticking at the higher rate. You can test this yourself on a dummy: See how your damage ticks are without the stance, then see how they're noticeably higher with it, then see how if you apply them in stance and drop it, the damage ticks don't suddenly drops.

    On a side note, this also applies to Healing over Time. A WHM can use divine seal before Medica II and Regen, and a SCH can use Fey Illumination and Rouse before Whispering Dawn. In both case you get enhanced regeneration for the entire duration.
    (0)

  2. #92
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    While healing is "in the job description" of the role's name and giving it priority, a healer that does nothing but heal and is sitting around waiting a lot of the time isn't a good healer. Especially the CNJ questline is a really interesting metaphore to this:

    *spoiler follows*
    The girl you end up looking after refuses to use her magic to fight with, she only wants to heal. But she learns the hard way that there are times when a healer needs to fight as well, beyond "just" being a healer.
    (1)

  3. #93
    Player
    Kisa_Seira's Avatar
    Join Date
    Dec 2013
    Posts
    4
    Character
    Kisa Seira
    World
    Cerberus
    Main Class
    Scholar Lv 54
    Imo this depends entirely on the situation, your gear, the gear of your tank, skills, etc.
    If the tank is well equiped, uses his skills correctly, the party doesn't do multiple pulls, etc. - he will not take that much dmg, and will give me enough breathing space to dps.
    If the tank needs continuous (or near continuous) healing, I won't bother with cleric stance / dps, because I will not have the time to do any significant damage, and I am even risking to lose him.

    I have been in dungeons where I could dot up + bane then ruin, or cast holy / stoneII a few times (have both sch and whm) every mob group before the tank was even at 70%~ hp and before I needed to start healing.
    And I had tanks in the very same dungeons where I couldn't allow myself to let go off them, because they took too much dmg.
    (0)

  4. #94
    Player
    Shmunkster's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    193
    Character
    Meowla Caith'lan
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kisa_Seira View Post
    Imo this depends entirely on the situation, your gear, the gear of your tank, skills, etc.
    ....
    I have been in dungeons where I could dot up + bane then ruin, or cast holy / stoneII a few times (have both sch and whm) every mob group before the tank was even at 70%~ hp and before I needed to start healing.
    And I had tanks in the very same dungeons where I couldn't allow myself to let go off them, because they took too much dmg.
    Agree totally. The first pulls are the ones where I determine the level (if any) DPS I will be doing. I decide within 5 mins my plan of action.
    Sometimes I dont even CS, and simly throw DoTs to assist. Others, like yesterday, I did the full run (low level DR) in CS the complete time. But I have run Copperbell low thru roulette before with a tank that needed care (twas their first run also, and another DPS).

    Situation. Always situation
    (1)

  5. #95
    Player
    spaace's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Spaace Myoshi
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Topic change to, Please teach tanks how to use cooldowns so that healers CAN dps.
    (8)

  6. #96
    Player
    Tourist's Avatar
    Join Date
    Jan 2014
    Posts
    18
    Character
    Tourist Mcgee
    World
    Malboro
    Main Class
    Conjurer Lv 40
    I don't know if this website will let me post yet (two days of "post limit reached" messages) but here goes. I dps in dungeons, when feasible. I don't use cs though. To me, the slight damage increase to my already low dps isn't worth the extra second(s) that could be used casting a dps/healing spell. And with my controller layout already full of healing spells, repose and mana pots, i simply don't have another place to put any other spell/action.
    (0)

  7. #97
    Player
    Shmunkster's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    193
    Character
    Meowla Caith'lan
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tourist View Post
    ....I dps in dungeons, when feasible. I don't use cs though. To me, the slight damage increase to my already low dps isn't worth the extra second(s) that could be used casting a dps/healing spell.....
    As you get higher level gear and your MND stats grow expotentialy, the difference CS makes is very noticable. My MND is over twice my INT. A quick CS dance then makes a huge difference
    Not to say my INT is not bad on its own...I DoT quick without CS in hectic times when there is a risk...
    (2)

  8. #98
    Player
    ReviiLagoon's Avatar
    Join Date
    May 2012
    Posts
    181
    Character
    Revii Lagoon
    World
    Balmung
    Main Class
    Arcanist Lv 62
    Quote Originally Posted by Tourist View Post
    I don't know if this website will let me post yet (two days of "post limit reached" messages) but here goes. I dps in dungeons, when feasible. I don't use cs though. To me, the slight damage increase to my already low dps isn't worth the extra second(s)
    My Int goes from 225 Without cleric stance, to 485 int and an increase in potency of spells by 10%. The damage difference is enormous, as in I am quite literally doing double the damage in cleric stance than without it. Not gonna lie, when you see 700+ energy drain crits (150 potency attack), then you might start to see how potent cleric stance really is.
    (1)

  9. #99
    Player Keikun's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Sakura Minami
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Healers should do their job wich is to heal others not DPS in any way, even if that means faster runs, that only will cause SE to nerf our attacks even more.
    (0)

  10. #100
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Keikun View Post
    Healers should do their job wich is to heal others not DPS in any way, even if that means faster runs, that only will cause SE to nerf our attacks even more.
    *facepalm* I hope you're being sarcastic and that I completely missed the sarcasm.

    I DPS in Garuda EX during the first phase because if your tank is good then almost no healng is needed at all and I've found that in most DF groups, that little bit of extra DPS from healers helps ensure that Garuda goes straight to her second phase (first sisters phase) instead of doing her second jump.

    Also, healers, if you're going to DPS, do it in cleric's stance or don't do it at all. The only exception to this rule is if you need to quickly cast a skill like shadow flare where, IMO, it's slow effect is more important than the damage dealt by the attack.
    (1)

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