the most OP summoner ability of all.
Bringing people to a forum to complain
the most OP summoner ability of all.
Bringing people to a forum to complain
OMG! 25k dmg within 1 min! that's like more than 400dmg/s average , most class would be dead within 13 seconds without heals! 25k dmg out of a total of 34k damage! he/she was doing 74.79% of the party's damage!
I think SquareEnix have either poor game testers for them to miss this fact or poor judgment if they knew about this and went along with it.
If this is accurate it's almost pointless using other dps class for pvp.. you don't have the armor to take hit and your damage is shit compared to 25k/min. The blm was doing 4143 dmg (12.16%) that is not even 1/4 the dmg that SMN was making!
shit at this rate maybe 4 SMN party can do a dungeon having the pets tank each mob while focusing one 1 target at a time killing it fast, no need for other type of class/job!
and found ppl already doing it https://www.youtube.com/watch?v=pmNuJVOQF6o
Last edited by ziko; 01-21-2014 at 03:20 PM.

The opposition is more at fault than the SMN for enabling damage that high. That damage is only possible under ideal circumstances and involves several individual fails, and likely also gear disparity.
I can tell you what happened this game with very little doubt. A summoner that significantly out geared most of the team was allowed to free cast (Fail 1), dropped 3 dots on one target and used contagion. That target did not trinket them off (Fail 2), but instead ran into 3 teammates (Fail 3) who were all bunched up (Fail 4), and the SMN proceeded to Bane. The SMN then followed up hitting 3+ people with Burst, Wither, and possibly even Rouse/Spur Enkindle, then closed it out with Fester, ED, etc.
SMN are too strong, but it's hard to tell how much of the crying is due to not knowing how to contain them or prevent these extreme damage scenarios.
you missing the whole point,
Going up against an opposition that is failing or not, given the same condition or even easier ( i.e. a bunch of players acting as test dummies that are standing close to one another and doing nothing), I doubt any other dps can do half that damage within 2 min..
1 smn can be contained which stunning and sleeping, but what you going to do if you get 2 smn in the opposition, with no sleeper in your team and the tank as the only one who can stun??
with that kind of damage output, i expect to see more SMN and less of other in the feature and the game will start to lack verity of classes in the pvp arena.
if SE is going to do something about it, trust me, it's not going to be in the near feature so pop out your Arcanist boys and girls and start leveling.
Last edited by ziko; 01-21-2014 at 12:43 PM.

That picture, while amusing, is not evidence that SMN is overpowered. The damage potential in an ideal situation is not evidence that a class is overpowered. That is the point. Imagine if BLM had a spell that did 50k damage to the whole team, but it had a 1 minute cast time. I would not consider the BLM, then, to be overpowered because he can theoretically do 50k damage in one minute.
SMN damage can be contained with direct damage pressure (whether from melee, BRD, or even instant spells), trinketing of dots, and SPREADING OUT. Stuns and sleeps are helpful, but not necessary.
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