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  1. #311
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ApolloGenX View Post
    I am not saying I completely agree with the OP.. but I do think the myth cap is bogus- combined with the systems. Specifically:

    1. I think they should remove the myth cap to allow spamming of group content, but myth rewards should not be the highest ilevel (probably equal to CT)
    2. I believe they should remove the 1 loot lockout from CT and make it either class specific, or need only lockout.
    3. I believe the sets from CT and the myth sets should provide set bonuses to encourage getting those sets, but also to keep one set from making the other pointless. (set bonuses would be fairly generic, since they are shared among jobs, and myth is class specific.. I think an ideal setup would be a mixture of both) - Clearly Coil set should have a bonus that is the best bonus.
    4. I am fine with the current coil lockout. It's not great, but necessary. The issue is lack of end game content.

    As a casual, I assure you I am not in a rush.. but I have geared healers and am trying to gear a tank and it is annoying as heck. It would be easier to have a second character, and that seems counter-intuitive to the armory system.
    Myth gear should be viewed as an alternative form of end game gear, not the only. The issue around myth gear is simply because Myth gears are easy to obtain as compared to Allagan gear and many treats it as the de facto path of gear progression.

    1. Removing myth cap equates to rendering all crafted gear and gear from CT, lower level dungeon and DL pointless, its the worst option to take. If myth was to be made without a cap, it'd have to be difficult to obtain e.g drops only from CoB and/or Primal EX, it should never be both easy and fast to obtain.

    Myth gear serves to be an alternative end game gear for those who either chooses not to run CoB or have terrible luck at CoB rolls, making Myth gear lower level would be detrimental for the mentioned purpose.

    2. The 1 loot lockout is meant to have players keep doing CT and to keep the CT DF populated, if it uses a 1 week lockout in CoB style, you'll be left with only a small playerbase queueing for CT towards the end of the week. Individual lockout for classes would be contrary to the design of the armory, the armory system should not be viewed as separate characters under 1 IGN. Players will need to decide on which class they'd like to main or to prioritize gearing.

    3. I agree on the need for set bonuses, even if its merely aesthetics

    4. There can never be enough game content, the speed players consume content will always be faster than the speed developers can churn out content

    5. What is the main difficulty you're facing that makes it difficult to gear your Tank after having a geared Healer?
    (2)

  2. #312
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ReiszRie View Post
    /snip
    1. Removing myth cap would only work if myth gear wasn't ilevel 90 and was comparable to CT gear but with different bonuses.

    2. It seems like end of week is already sparse with only getting 1 piece of loot and being done..this would encourage multiple runs for alts

    4. 1 instance is really sparse.

    5. I run into having to choose between CT for one healer (the one I have not spent myth on) or my tank.
    (0)

  3. #313
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ApolloGenX View Post
    1. Removing myth cap would only work if myth gear wasn't ilevel 90 and was comparable to CT gear but with different bonuses.

    2. It seems like end of week is already sparse with only getting 1 piece of loot and being done..this would encourage multiple runs for alts

    4. 1 instance is really sparse.

    5. I run into having to choose between CT for one healer (the one I have not spent myth on) or my tank.
    Then DL would be useless... and you wouldn't bother getting all CT gear either. Then people here would whine about Coil gear drop rate....
    (2)

  4. #314
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Craiger View Post
    Then DL would be useless... and you wouldn't bother getting all CT gear either. Then people here would whine about Coil gear drop rate....
    You get phil leveling now... so it is basically starter 50 gear.

    If CT had different bonuses that complimented Myth bonuses, you would want both. People currently and will whine about coil drop rates regardless.
    (0)

  5. #315
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by alhandra View Post
    people should be happy they have myth gear at all tbh. why SE decided to hand out end-game gear for just spamming WP and AK over and over again is beyond me. the way i see it, myth is exists to: A. appease those who have no desire/time to raid consistently but still want to feel like their character is progressing. B. to fill in gaps in gear and give alternate gearing paths for those that do raid consistently.
    its not there so that everyone can feel like special snowflakes and have every job at max ilvl
    Stop the Press > who the hell says i90 gear is End Game ? Myth gear is an upgrade to your Artifact Gear ( AF ) but.. SE already released photos of AF2 gear which should be even Higher than i90 so.. why would you assume SE handed out anything ? SE has a 10 year plan for this game. When the year is 2020 people will bitching about i300 AF10 gear.
    (0)

  6. #316
    Player
    Dlewis1986's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Raging Bull
    World
    Balmung
    Main Class
    Marauder Lv 50
    Lol the caps are here to stay but when new tiers drop either the caps will raise the cost wilk decrease or af+ gear currency will go be transfered ov3r to dl currency.
    (0)

  7. #317
    Quote Originally Posted by ReiszRie View Post
    Myth gear should be viewed as an alternative form of end game gear, not the only. The issue around myth gear is simply because Myth gears are easy to obtain as compared to Allagan gear and many treats it as the de facto path of gear progression.
    Well, it's not just what players think. It's what the game designers actually push the players into. But nevertheless, I agree.

    But I have to agree a bit with the OP, too. In my opinion, it is totally worthy a double /facepalm, that Myth is capped, while on the other hand Naoki Yoshida decided to throw Myth tomes at the players like there would be no tomorrow... this is one of many things I try to understand since the release of 2.1 (same with CT drops, by the way... making sure everyone could get a drop with every run, but then capping it to one drop per week).
    Well, my best guess is that they want to compensate their insufficient network and server infrastructure by making people to stay offline as much as possible.
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  8. #318
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by ApolloGenX View Post
    I am not saying I completely agree with the OP.. but I do think the myth cap is bogus- combined with the systems. Specifically:

    1. I think they should remove the myth cap to allow spamming of group content, but myth rewards should not be the highest ilevel (probably equal to CT)
    2. I believe they should remove the 1 loot lockout from CT and make it either class specific, or need only lockout.
    /snip
    If you removed the CT lockout, CT loot would become like i60 dungeon loot, after awhile everyone would have every piece as the only content anyone would do anymore would be CT. Why even bother with DL or any other lvl 50 dungeons?
    (1)

  9. #319
    Player
    ScummyGuy's Avatar
    Join Date
    Dec 2013
    Posts
    72
    Character
    Scummy Guy
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jyskal View Post
    If you're looking to gear up your other classes, how would coil stop you?
    Because I have weird hours some weeks that prevent me from being in a static, so I end up in Coil PUGs most weeks. The problem with that is you end up with different people every week with different needed Coil gear. So I'm try to gear my BRD, MNK, and PLD, but tank gear is near impossible to greed on, BRD gear has only dropped once for me, and MNK I usually am competing with everyone else in the party it seems. So yes, it starts to get frustrating getting one piece of Coil gear in one month for 3 different jobs.

    So don't remove the Myth cap, but change the Coil lockout. If Coil gear is all the BiS as some stated, it will still take you months to get every piece of allagan for a job, even longer if you have multiple jobs. It isn't about having the best gear, it is about gear progression. Between myth, coil, and CT, I'm only garuanteed one piece out of the those three per week.
    (0)

  10. #320
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CYoung187 View Post
    If you removed the CT lockout, CT loot would become like i60 dungeon loot, after awhile everyone would have every piece as the only content anyone would do anymore would be CT. Why even bother with DL or any other lvl 50 dungeons?
    See above.. you get phil toms leveling... I don't really bother with dungeon loot anymore anyway... I can have a whole set of DL waiting for my job when they get to 50.

    CT would be the gear that people went for after hitting 50... and could grind tomes for myth gear to prep for coil or if they wanted clas specific gear (with a different bonus).

    Variety in gear and bonuses would make that gear attractive. Currently, without the variety, you are right it would be less of a viable option. That is an itemization problem with how bland current gear is, imo.
    (0)

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