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  1. #101
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Cegiana View Post
    in 1.23b, WHM would use their ability to have 1 spell hit the whole party and bam stoneskin for all and really quickly, but SE got rid of that, so the time waste comes from them, not your party member that was looking out for your best interests by giving you a stoneskin...

    Also, they need to bring back Shock Spikes, they got rid of it before reaching the end of 1.23b, so I dunno, 1.19 or 1.16 or whichever, but shock spikes was just perfect for tanks and was a life saver for CNJs that accidentally got hate in battle, it would paralyze mobs that hit you every few seconds. SE removed more spells than they kept and added a few new ones, but all in all, the CNJ class was a lot more interesting before the new team took over FF14 and changed CNJ and THM, merging them while splitting them apart and then removing a ton of their spells.
    Ah back when CNJ was actually fun to play
    (2)

  2. #102
    Player
    Phaydra's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Avani Silver
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Squa View Post
    just stop it, most of the time its just wasted anyways.
    I stoneskin at the start of every fight because you can't heal stupid.
    (4)

  3. #103
    Player
    ZandarCasseline's Avatar
    Join Date
    Nov 2013
    Location
    Cincinnati
    Posts
    17
    Character
    Zandar Casseline
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Squa View Post
    just stop it, most of the time its just wasted anyways.
    "You're clearly preventing me from charging directly into Landslide/Tail Drive/Self-Destruct at maximum possible speed."
    (0)

  4. #104
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    If you've got selene out, throw Fey Glow up whilst the whm is buffing, it cuts a good chunk off that slow cast time especially if the whm is a spell speed stacker.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #105
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I am a whm (worst ever that walked this planet) and if SS is all that people have to complain about is of the use of SS or not ..is silly at best. I use Medica in Titan alot, often, there is a reason behind it, the why may not be the best of the reasons but still a reason good enough for me.

    We all play differently, we arent copy pasted, right or wrong, doesnt matter really, there isnt a right or a wrong way, just maybe a better way then someone else..

    Mei
    (1)

  6. #106
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Deifact View Post
    Ah back when CNJ was actually fun to play

    I miss the old abilities so much
    (0)

  7. #107
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Thunderz View Post
    I miss the old abilities so much
    Remember when Conjurer had all the elemental spells and Thaumaturge had drains spells and Dia/Scourge? Ahh, those were the days. Now we have a "Black Mage" who only uses three elements, a "white mage" who oddly boasts the other three, and only one of those actually plays like they were supposed to play. I love being a White Mage.

    Whatever happened to Quake, Flood, Tornado and Burst? I miss those. I also miss having a Freeze spell which didn't completely suck.
    (3)

  8. #108
    Player
    shantishanti's Avatar
    Join Date
    Dec 2013
    Location
    limsa lominsa
    Posts
    12
    Character
    Naz'arth Naz'avabh
    World
    Ultros
    Main Class
    Arcanist Lv 60
    hopefully all the good WHM spells will be added with expansions...i really hope....anyways i always SS at begining of fight bc all the above reason of mp conservation and it saves more time for tank focus healing but if the fight allows it and its safe i SS the second healer in the party because i get paranoid i will faill and all will go down hill. ;-(
    (0)

  9. #109
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    This is such an odd discussion. Stoneskin is part of mana management, and healing prevention. Every bit of damage you prevent is damage you don't have to heal, everything you don't have to heal, is more MP for later. Titan is a perfect example of this. If I stoneskin everyone, I don't need that first medica. And that means more room for error. Same reason you should be watching the other healer (if one) so you don't overlap AOE you don't need, and timing your shrouds. Not wanting to cast stoneskin is akin to saying "everyone dodge perfectly and take no damage so I can start the fight 40 seconds faster. also don't die."

    Sure sure. In a perfect situation you don't need the extra buffer. Because you don't need to heal much at all beyond the absolute unavoidable. So in theory Titan all you should ever need is a few AOE, and cure2 on tank. and done(and a good tank is using cooldowns appropriately so you never need a lot of cure2's either, so usually cure1 is fine). But I have only ever been in a titan group like that twice, both times were FC titan farm groups. Usually at least one person takes extra damage/needs a raise.

    So let me put it to you this way: when every single person in the game can play perfectly and never take unavoidable damage I will consider not pre-casting SS on everyone anymore...

    Also if you have a problem with imperfect groups where ss is especially useful, why don't you run with a single static you can always trust (and with a WHM who never casts SS)? If I am DF'ing I hardly ever expect perfection, so I am going to play accordingly. Chances are in DF(or even PF) I don't know you, or how much damage you might take. 700+HP prevented ahead of time is one more thing I can do to account for the inevitable mistakes, which makes fights much smoother when things do go wrong.
    (0)

  10. #110
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lemuria View Post
    snip
    When WHM could sustain its own MP pool. AoE buff and benediction would hit the entire Party

    the old days were good... now were stuck with sh-tty mp management and heals that will land after the person dies (gdi animation)

    They took out all the cool stuff and watered down everything that was great :/
    (1)

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