
Ah back when CNJ was actually fun to playin 1.23b, WHM would use their ability to have 1 spell hit the whole party and bam stoneskin for all and really quickly, but SE got rid of that, so the time waste comes from them, not your party member that was looking out for your best interests by giving you a stoneskin...
Also, they need to bring back Shock Spikes, they got rid of it before reaching the end of 1.23b, so I dunno, 1.19 or 1.16 or whichever, but shock spikes was just perfect for tanks and was a life saver for CNJs that accidentally got hate in battle, it would paralyze mobs that hit you every few seconds. SE removed more spells than they kept and added a few new ones, but all in all, the CNJ class was a lot more interesting before the new team took over FF14 and changed CNJ and THM, merging them while splitting them apart and then removing a ton of their spells.




If you've got selene out, throw Fey Glow up whilst the whm is buffing, it cuts a good chunk off that slow cast time especially if the whm is a spell speed stacker.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I am a whm (worst ever that walked this planet) and if SS is all that people have to complain about is of the use of SS or not ..is silly at best. I use Medica in Titan alot, often, there is a reason behind it, the why may not be the best of the reasons but still a reason good enough for me.
We all play differently, we arent copy pasted, right or wrong, doesnt matter really, there isnt a right or a wrong way, just maybe a better way then someone else..
Mei


Remember when Conjurer had all the elemental spells and Thaumaturge had drains spells and Dia/Scourge? Ahh, those were the days. Now we have a "Black Mage" who only uses three elements, a "white mage" who oddly boasts the other three, and only one of those actually plays like they were supposed to play. I love being a White Mage.
Whatever happened to Quake, Flood, Tornado and Burst? I miss those. I also miss having a Freeze spell which didn't completely suck.

hopefully all the good WHM spells will be added with expansions...i really hope....anyways i always SS at begining of fight bc all the above reason of mp conservation and it saves more time for tank focus healing but if the fight allows it and its safe i SS the second healer in the party because i get paranoid i will faill and all will go down hill. ;-(

This is such an odd discussion. Stoneskin is part of mana management, and healing prevention. Every bit of damage you prevent is damage you don't have to heal, everything you don't have to heal, is more MP for later. Titan is a perfect example of this. If I stoneskin everyone, I don't need that first medica. And that means more room for error. Same reason you should be watching the other healer (if one) so you don't overlap AOE you don't need, and timing your shrouds. Not wanting to cast stoneskin is akin to saying "everyone dodge perfectly and take no damage so I can start the fight 40 seconds faster. also don't die."
Sure sure. In a perfect situation you don't need the extra buffer. Because you don't need to heal much at all beyond the absolute unavoidable. So in theory Titan all you should ever need is a few AOE, and cure2 on tank. and done(and a good tank is using cooldowns appropriately so you never need a lot of cure2's either, so usually cure1 is fine). But I have only ever been in a titan group like that twice, both times were FC titan farm groups. Usually at least one person takes extra damage/needs a raise.
So let me put it to you this way: when every single person in the game can play perfectly and never take unavoidable damage I will consider not pre-casting SS on everyone anymore...
Also if you have a problem with imperfect groups where ss is especially useful, why don't you run with a single static you can always trust (and with a WHM who never casts SS)? If I am DF'ing I hardly ever expect perfection, so I am going to play accordingly. Chances are in DF(or even PF) I don't know you, or how much damage you might take. 700+HP prevented ahead of time is one more thing I can do to account for the inevitable mistakes, which makes fights much smoother when things do go wrong.

When WHM could sustain its own MP pool. AoE buff and benediction would hit the entire Party
the old days were good... now were stuck with sh-tty mp management and heals that will land after the person dies (gdi animation)
They took out all the cool stuff and watered down everything that was great :/
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