2-3 hours of interesting dynamic combat/boss fights
or
½ hour - 1 hour tank and spank mobs tank and spank bosses snoozefest
or
something different.
What do you think?
2-3 hours of interesting dynamic combat/boss fights
or
½ hour - 1 hour tank and spank mobs tank and spank bosses snoozefest
or
something different.
What do you think?
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
DIFFICULTY
I think 2-3 hours is too long.
Hopefully something about an hour long, with some interesting fights thrown in.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
I have no idea. I was thinking about an Einherjar level in FFXI, some easy fights to start with, with some crowd control and tactics thrown in. Followed by a boss fight.
Repeat that a few times with different mobs and bosses perhaps? Could take an hour and have reasonable rewards.
I just think two or three hours is a long time for one thing, but perhaps I just have a shorter attention span nowadays.
My XIVPad: http://xivpads.com?2031148
seriously Stop with the damn wow ... that damn game ruined the MMO genre and continues to degrade every mmo . All mmo's are now either wow clones or wanna be wow games , SE made FFXI and broke the mold with content that made ppl feel accomplished in what they have done Dyna Ein Sky Sea these i wsh i could see in FFXIV not the same thing but same elements of challenge and rewards . If your ls has great players and can kill monsters that are UBER hard you get those spoils of battle.. in short stfu with the wow this wow that Final fantasy used to pride themselves in being Different and great Story lines .
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