I think it's a result of the modern fast-food gaming design. Every action you do in a game is more or less directly tied to some reward.
Those trash packs before bosses? There's no point. Bad design just to waste people's time. We want only bosses. New content that gives lower item level? There's no point. Devs must be out of their minds to expect us to have fun without rewards!
And as game companies bow to players' wishes, now players demand even more. Bosses should be one-shot, or you're wasting time! And this time round, we point our guns at each other, not at the game companies anymore. Stop wasting my time! We exclaim. Hence RNG is taken out of encounters.
Gaming isn't about the process anymore, it's all about the tangible reward at the end.
That is also why we go for the simplest, easiest tactics all the time. Rush tactics. Skipping trash. Enrage tactics. To us, the game consists of just that coffer with the piece of shiny loot. Be damned if you make me move even an inch more than I absolutely have to, to get to open that coffer. Be damned if you waste my time! I wish all of you can be replaced by NPCs who bow to my every wish!
If you want to waste my time, you go back and play your single player games! Multi-player means doing your best to serve my interests!
....sorry, ran out of steam. It's hard to write anything meaningful with an empty stomach it seems.![]()