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Thread: Warrior Tanking

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  1. #11
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Paikis View Post
    Fixed, thank you. I'm honestly thinking the last two slots should be set as 'pick whatever you like' because Internal Release is a really minor damage buff (5% for 15 seconds).

    I'd encourage Warriors to actively change their cross-class skills and tailor them to the encounter they'll be facing.

    I agree that Provoke, Convalescence, and Featherfoot are the three "must haves" here. As for the others, describing the situations where you would want certain skills would be a great addition to the guide.

    Mantra - Fights with heavy AoE healing. eg. Titan, Ifrit

    Internal Release - Fights that can benefit from the extra damage output. Typically damage races or ones with adds. eg. Garuda, Titan, Turn 4

    Second Wind - Fights where you can get hit with dangerous burst damage that can one-round you if you're not topped off. eg. Caduceus, Twintania, Ifrit, ADS.

    Awareness - Similar to Second Wind, to further reduce potential for damage bursts from crits.

    Flash - Fights where you need AoE threat generation and TP conservation. eg. Turn 4
    (1)
    Last edited by bokchoykn; 01-18-2014 at 08:19 AM.