Apples and oranges. Armoury works as designed. Raid lockout works as designed. They are two separate things. There is no contradiction.
It's still 1 run/piece per character. Just because you do an end-run aorund by grinding another character doesn't change this fact. You still can't have both pieces on the same character can you? Why should that invalidate the raid lockout because you grind an entirely new chatacter or have anything to do with the function of the armoury system? They are two separate issues.
WoW: 1 character per class. 10 class lockouts per account, essentially. Each class gets loot per week.It's still 1 run/piece per character. Just because you do an end-run aorund by grinding another character doesn't change this fact. You still can't have both pieces on the same character can you? Why should that invalidate the raid lockout because you grind an entirely new chatacter or have anything to do with the function of the armoury system? They are two separate issues.
FFXIV: 1 character for all classes. 1 lockouts per account. 1 class gets loot per week.
You can avoid this by leveling alts, but then you'll still have to pool 31 or more levels into other classes in order to maximize the potential of the main class. Certainly, no one would want to gather 4050 mythology per week, but the armory system and raid lockouts are not separate issues. Anything that applies to multiple classes due to FFXIV's all-in-one armory system where it otherwise would not is thereby related. That's not to say that FFXIV gimps one's potential to level multiple classes generally. It is only the specific system they give that does so, and avoiding it, if one has the time, becomes the superior choice. "Here's your unique system. By the way, you won't be able to collect more that 450 myth per week if you use it."
Last edited by Shurrikhan; 01-19-2014 at 10:04 AM.
Yes, WoW allows a run-around its raid lockout. SE does too if you buy more accounts. WoW allows two playing fields, SE has everyone play on the same field. That's the real grievance here. I can't raid more than once per week via 1 account. I mean I've seen people switch in-and-out of roles for different coil turns. It can be done. It's just that there is a perveted sense of entitlement that since I can play 8 roles I should be able to get gear for all 8 during the same week because you can grind mutliple characters on other game platforms to circumvent raid lockouts..
...You can avoid this by leveling alts, but then you'll still have to pool 31 or more levels into other classes in order to maximize the potential of the main class. Certainly, no one would want to gather 4050 mythology per week, but the armory system and raid lockouts are not separate issues. Anything that applies to multiple classes due to FFXIV's all-in-one armory system where it otherwise would not is thereby related. That's not to say that FFXIV gimps one's potential to level multiple classes generally. It is only the specific system they give that does so, and avoiding it, if one has the time, becomes the superior choice. "Here's your unique system. By the way, you won't be able to collect more that 450 myth per week if you use it."
What I find perverse is I pay for 7 days gaming a week and yet S-E tells me I can only really use 2 of those productively to enrich my main job of choice. We're not even touching on the fact they extol the virtues of being able to level multiple jobs on one character then kneecap their own system by inflicting a one item of loot per week per character system on us. It depresses me no end that so many people are willing to accept such a blatantly obvious and insultingly lazy artificial bottleneck to compensate for woefully limited endgame content.
It's called balance for PVE and PVP. If all classes had access to all abilities it wouldn't be possible to keep things balanced between all of the roles. It's only a bottleneck if you limit yourself to 30% of the game. It is your choice but your "bottleneck" isn't an issue for many people who play.What I find perverse is I pay for 7 days gaming a week and yet S-E tells me I can only really use 2 of those productively to enrich my main job of choice. We're not even touching on the fact they extol the virtues of being able to level multiple jobs on one character then kneecap their own system by inflicting a one item of loot per week per character system on us. It depresses me no end that so many people are willing to accept such a blatantly obvious and insultingly lazy artificial bottleneck to compensate for woefully limited endgame content.
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