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  1. #11
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    So, melding 5 resistance materia, or 5 materia that give +0, will just become incredibly common and will be used to game the system.
    (0)

  2. #12
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by PArcher View Post
    So, melding 5 resistance materia, or 5 materia that give +0, will just become incredibly common and will be used to game the system.
    Who in their right mind would waste 200k+ a slot to "cheat" the system and getting a useless item?

    Besides, this is no different from people using say, their Allagan tank accesories on mages and whatnot. It's not like its a new "problem".
    (2)

  3. #13
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The ilevel limits for the quests have been set too low in my opinion. When I imagine people inserting Wind protection Materia III just to raise their ilevel, it is not something I look forward to. Already now people are using PVP gear to meet ilevel requirements and seek to be carried through content. It is just a matter of time to equip yourself with DL gear. And ilevel 65-70 is more than enough to enter all the quests we have right now.
    (0)

  4. #14
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    I did a few parse on my brd using the following

    ilvl 70 wrist
    9 dex, 8 vit, 12 crit, 12 skill speed, 6 det

    ilvl 90 allegan wrist
    13 dex 16 skill speed, 8 det


    And I did not notice any difference in my dps....
    (2)

  5. #15
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Please increase the ilvl of items when fused with materia.

    I would prefer if the ilvl was boosted based on the amount of stats added by the materia. However, if this is too complicated, boosting the gear's ilvl by 1-2 per meld would be ok too.

    Quote Originally Posted by PArcher View Post
    So, melding 5 resistance materia, or 5 materia that give +0, will just become incredibly common and will be used to game the system.
    Who cares. A DRG can wear caster ilvl90 rings and it will boost their ilvl the same as wearing melee dps ilvl 90 rings if they want to be stupid about it. I think many more people will be using their pentamelds properly than the few that abuse it. And for the few that abuse it, that's what kick/vote kick is for.

    Sufficient to say, ilvl70 crafted gear that has been melded multiple times (with anything that's not junk) is always going to be better than ilvl70 darklight gear that can use no melds. Yet they are given the same value in the gear level system. This does not seem right.

    Quote Originally Posted by diulalasing View Post
    I did a few parse on my brd using the following

    ilvl 70 wrist
    9 dex, 8 vit, 12 crit, 12 skill speed, 6 det

    ilvl 90 allegan wrist
    13 dex 16 skill speed, 8 det


    And I did not notice any difference in my dps....
    I'd say the extra VIT provided by the melded wrist is likely to prove more useful in a hard fight.
    (2)
    Last edited by Giantbane; 01-17-2014 at 06:36 PM.

  6. #16
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    To be honest, I support this idea, because I use crafts myself on WHM and they usually outweigh the benefits I'm getting from the ilvl80 equips and sometimes i90. The only advice I can recommend for this is to get some i90 accesories from the EX Primals and trick out all the party finder runs by equipping those first i90 first. Then after your in the group swap to your normal gear.
    (0)

  7. #17
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Begs the question - why even have Materia and melding as part of the game if its going to rarely be of any use?
    That combined with the fact that it is an expensive and time consuming means of upgrading inferior gear, just demonstrates SE's lack of foresight in gear progression and scaling.

    Why spend hundreds of thousands of gil on melding your Philosophy crafted gear when you can simply get a superior drop in CT or Coil?

    Maybe melding and philosophy crafted gear is ok for your first job, to enhance your ability to get coil drops. But after that, its pretty redundant.

    Its a shame because Materia Melding has the potential to really keep us occupied with fine tuning our characters and equipment. If coil and Mythology equipment had Materia slots, we would still be busy today instead of wondering what to do after we've cleared everything on monday, 2 hours after servers have reset.

    Introduce an item that uses 2,000 Philosophy tomes and 100k gil that grants 1 materia slot per Coil or Mythology drop, with a max of 5 materia slots and watch the trailblazing community members suddenly return with a vengeance.

    SE needs to get creative. Its not that they just haven't released enough content, it is that they haven't managed the content wisely.
    The above change wouldn't require gigabytes of patches. Just a simple tweek and the game would suddenly have months of life injected into it.
    (3)

  8. #18
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I was thinking the same.

    ilevel should increase by the level of the materia attached to it

    level 1: no increase
    level 2: 1 ilevel increase
    level 3: 2 ilevel increase
    level 4: 3 ilevel increase

    An ilevel 70 accessory that has 2 tier 4 materias on it would then become i76.

    This ilevel increase would not increase the stat cap of the item. It's only to show that the item is now far better. average item level is now important, so melding should increase the ilevel to prevent inaccuracies.
    (2)
    Last edited by LunarEmerald; 01-17-2014 at 07:21 PM.

  9. #19
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by LunarEmerald View Post
    I was thinking the same.

    ilevel should increase by the level of the materia attached to it

    level 1: no increase
    level 2: 1 ilevel increase
    level 3: 2 ilevel increase
    level 4: 3 ilevel increase

    An ilevel 70 accessory that has 2 tier 4 materias on it would then become i76.

    This ilevel increase would not increase the stat cap of the item. It's only to show that the item is now far better. average item level is now important, so melding should increase the ilevel to prevent inaccuracies.
    That would work, but only if the materia is

    a) fully in effect
    b) it is a useful stats

    Or people can meld 5x lightning IV and just use it to bypass ilvl limit of encounters
    (0)

  10. #20
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by diulalasing View Post
    That would work, but only if the materia is

    a) fully in effect
    b) it is a useful stats

    Or people can meld 5x lightning IV and just use it to bypass ilvl limit of encounters
    Or you know I can already equip my tanking and DoW accessories on a caster class to bypass the ilvl requirements. We all know str, dex and parry are soooo important for casters XD

    I agree with the OP.

    So what would be better? A caster with a caster accesories with 5 resist materia or same caster with parry/str accessories?
    (3)

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