So, melding 5 resistance materia, or 5 materia that give +0, will just become incredibly common and will be used to game the system.
So, melding 5 resistance materia, or 5 materia that give +0, will just become incredibly common and will be used to game the system.
Who in their right mind would waste 200k+ a slot to "cheat" the system and getting a useless item?
Besides, this is no different from people using say, their Allagan tank accesories on mages and whatnot. It's not like its a new "problem".


The ilevel limits for the quests have been set too low in my opinion. When I imagine people inserting Wind protection Materia III just to raise their ilevel, it is not something I look forward to. Already now people are using PVP gear to meet ilevel requirements and seek to be carried through content. It is just a matter of time to equip yourself with DL gear. And ilevel 65-70 is more than enough to enter all the quests we have right now.

I did a few parse on my brd using the following
ilvl 70 wrist
9 dex, 8 vit, 12 crit, 12 skill speed, 6 det
ilvl 90 allegan wrist
13 dex 16 skill speed, 8 det
And I did not notice any difference in my dps....


Please increase the ilvl of items when fused with materia.
I would prefer if the ilvl was boosted based on the amount of stats added by the materia. However, if this is too complicated, boosting the gear's ilvl by 1-2 per meld would be ok too.
Who cares. A DRG can wear caster ilvl90 rings and it will boost their ilvl the same as wearing melee dps ilvl 90 rings if they want to be stupid about it. I think many more people will be using their pentamelds properly than the few that abuse it. And for the few that abuse it, that's what kick/vote kick is for.
Sufficient to say, ilvl70 crafted gear that has been melded multiple times (with anything that's not junk) is always going to be better than ilvl70 darklight gear that can use no melds. Yet they are given the same value in the gear level system. This does not seem right.
I'd say the extra VIT provided by the melded wrist is likely to prove more useful in a hard fight.
Last edited by Giantbane; 01-17-2014 at 06:36 PM.



To be honest, I support this idea, because I use crafts myself on WHM and they usually outweigh the benefits I'm getting from the ilvl80 equips and sometimes i90. The only advice I can recommend for this is to get some i90 accesories from the EX Primals and trick out all the party finder runs by equipping those first i90 first. Then after your in the group swap to your normal gear.
Begs the question - why even have Materia and melding as part of the game if its going to rarely be of any use?
That combined with the fact that it is an expensive and time consuming means of upgrading inferior gear, just demonstrates SE's lack of foresight in gear progression and scaling.
Why spend hundreds of thousands of gil on melding your Philosophy crafted gear when you can simply get a superior drop in CT or Coil?
Maybe melding and philosophy crafted gear is ok for your first job, to enhance your ability to get coil drops. But after that, its pretty redundant.
Its a shame because Materia Melding has the potential to really keep us occupied with fine tuning our characters and equipment. If coil and Mythology equipment had Materia slots, we would still be busy today instead of wondering what to do after we've cleared everything on monday, 2 hours after servers have reset.
Introduce an item that uses 2,000 Philosophy tomes and 100k gil that grants 1 materia slot per Coil or Mythology drop, with a max of 5 materia slots and watch the trailblazing community members suddenly return with a vengeance.
SE needs to get creative. Its not that they just haven't released enough content, it is that they haven't managed the content wisely.
The above change wouldn't require gigabytes of patches. Just a simple tweek and the game would suddenly have months of life injected into it.
I was thinking the same.
ilevel should increase by the level of the materia attached to it
level 1: no increase
level 2: 1 ilevel increase
level 3: 2 ilevel increase
level 4: 3 ilevel increase
An ilevel 70 accessory that has 2 tier 4 materias on it would then become i76.
This ilevel increase would not increase the stat cap of the item. It's only to show that the item is now far better. average item level is now important, so melding should increase the ilevel to prevent inaccuracies.
Last edited by LunarEmerald; 01-17-2014 at 07:21 PM.

That would work, but only if the materia isI was thinking the same.
ilevel should increase by the level of the materia attached to it
level 1: no increase
level 2: 1 ilevel increase
level 3: 2 ilevel increase
level 4: 3 ilevel increase
An ilevel 70 accessory that has 2 tier 4 materias on it would then become i76.
This ilevel increase would not increase the stat cap of the item. It's only to show that the item is now far better. average item level is now important, so melding should increase the ilevel to prevent inaccuracies.
a) fully in effect
b) it is a useful stats
Or people can meld 5x lightning IV and just use it to bypass ilvl limit of encounters
Or you know I can already equip my tanking and DoW accessories on a caster class to bypass the ilvl requirements. We all know str, dex and parry are soooo important for casters XD
I agree with the OP.
So what would be better? A caster with a caster accesories with 5 resist materia or same caster with parry/str accessories?
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