
They need to make it so separate servers are invisible to the players. That would require a lot of programming skill but it would be worth it .I am very much looking forward to them making the change to Duty Roulette, but I would honestly rather them fix the glaring problem with inter-server communications. I want to be able to party/talk with people on other servers after a really good dungeon run with them. I want to see people helping others just because it's the nice thing to do, not because there's a tome reward for doing the bare minimum.
You can only get the roulette bonus once a day. How does this put an end to anything? Besides that, it's been stated that queuing with more than one person will be possible later.Duty Roulette - an end to FC friends running dungeons together.


It does sound a little like it's your FC, OP. The FC I'm in is always chatting, if not in-game then at least on Teamspeak.
I LIKE the fence. I get 2 groups to laugh at then.

My FC is chatting all the time. The thing is that the roulette is so attractive and easy tome that we are all tempted to do it and since you must do them alone. My FC don't even grind tomes in AK or WP anymore, just dailies and after we are having fun but the roulette is taking 1h30 to 2h each night. That is a lot of time not playing with your friend when most of us have 3-4 hours a day to play.
NoRyoKu

Except people complain heavily about this, too. People go on and on about "more grouping less duty finder" and the one instance that requires it gets a lot of heat for it.
The community needs to decide what it wants first.
Last edited by Trikki; 01-17-2014 at 10:21 PM. Reason: typos!
Not according to SE it wasn't:
Originally Posted by Camate
The development team actually had the idea to allow players to queue up for the Duty Roulette as a party since the planning stages of this feature, and they are currently working on this. We’ll be sure to keep you updated on the implementation timing as development progresses.

Pretty much this. In just about every single MMO I've seen people asking for new stuff to be released quickly, even if it means sacrificing an intended feature for the initial implementation. Devs here do that (No group roulette) and they get complaints for it.
Sorry, but no one is forcing you to cap Myth via roulette. Therefore, no one is forcing your FC not to play together. You are choosing to.
Wanna know how my FC caps Myth? We do a couple CT runs together every week, in addition to our usual Coil, then finish capping via Peisteskin Maps (We pool the money from these for housing fund, as well). Even people who have their CT item and are capped on Myth go, because it's something to do together.
TL;DR: It's not the game, it's the people in your FC that are causing the problem.
Last edited by Djeserit; 01-17-2014 at 11:24 PM.

This is exactly what I wanted to say. That's what I do with my FC when I want Myth and I don't want to go through WP/AK. So, there. That's the solution to your problem, OP. I've been neglecting Duty Roulettes because I get close to capping Philos as well as Myth with enough runs.Wanna know how my FC caps Myth? We do a couple CT runs together every week, in addition to our usual Coil, then finish capping via Peisteskin Maps (We pool the money from these for housing fund, as well). Even people who have their CT item and are capped on Myth go, because it's something to do together.



I do all the solo stuff I need to in roughly 1 hour while doing other stuff that wouldn't me allow to group up anyways, then run group stuff until logout pretty much every day, and I play 2-3 hour tops during the week. My FC also frequently organizes group stuff like CT runs, primal runs, treasure maps and the like, and run these things as a group.
My point here is that the roulette isn't exactly the issue here.
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I LIKE the fence. I get 2 groups to laugh at then.



