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  1. #1
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I'm not convinced this is that much a limit. Perfect dodge would fit an evasion tank very well. As it is we have turtle and blood, evasion is the only classic tank paradigm left. That said our current blood tank isn't that... bloody. Both classes have the same effective hp, and actually if you break it down over time, warrior can mitigate more damage from cool downs than paladin can (excluding hallowed ground) via cool downs (note this is not counting shield oath).
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  2. #2
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by PiedPiper View Post
    I'm not convinced this is that much a limit. Perfect dodge would fit an evasion tank very well. As it is we have turtle and blood, evasion is the only classic tank paradigm left. That said our current blood tank isn't that... bloody. Both classes have the same effective hp, and actually if you break it down over time, warrior can mitigate more damage from cool downs than paladin can (excluding hallowed ground) via cool downs (note this is not counting shield oath).
    I do wish they would make WAR more "Blood". They'd need to make IB scale with incoming damage, and fix storm's path healing though. Also, Bloodbath should be increased or renamed Bloody Nose.

    I think they should also remove the dmg reduction on IB and and make vengeance back to what it was (Assuming they allow bloodbath to function well, in which case vengeance and BB would be great paired together)
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  3. #3
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Bigpurpleharness View Post
    They'd need to make IB scale with incoming damage
    It already does. 20% damage reduction scales perfectly with incoming damage.

    Quote Originally Posted by Bigpurpleharness View Post
    and fix storm's path healing though. Also, Bloodbath should be increased or renamed Bloody Nose.
    Storm's Path isn't about the heal anymore, it is all about that debuff... though letting it heal a % of max HP would be better than the current system it isn't needed. Bloodbath is a very minor cooldown that can heal for a significant amount over its duration, but it doesn't really 'pop'.

    Quote Originally Posted by Bigpurpleharness View Post
    I think they should also remove the dmg reduction on IB and and make vengeance back to what it was (Assuming they allow bloodbath to function well, in which case vengeance and BB would be great paired together)
    So you want them to nerf WARs?
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