Quote Originally Posted by Dubont View Post
yes, Atlantica, sorry, I lost my place in the argument. As far as Demon's Souls goes, by the Wiki definition, Demon's Souls IS a MMO. When players enter the game, they have the option to Sign in to the network or not. When they sign in, they are then placed in an environment where they can call upon fellow players to join their party. Each player's "story," regardless of who is in your party, is instanced, but they are all in the same world, just different instances. Much like GW. The only difference is that the player cannot DIRECTLY, but can indirectly, communicate with players outside of the party. To indirectly communicate, the player can leave spirit messages on the floor and another player may read it, in his own instance, and respond in a similar fashion. That player, when killed, can leave a blood stain that, upon being selected, will show the player how the victim died, which can lead to the avoidance of a trap or ambush. So yes, it IS a MMO.
At a limitation of two people in your own game world, it does not meet the requirements of an MMO, or it would be listed as an MMO. Having a chat room filled with players that you can invite into your limited world does not make it an MMO. Just like Diablo II isn't an MMORPG. I think you have the line between multi-player and MMO blurred.

Let me simplify it for you, if it is an MMO it will be listed as such:

World of Warcraft:

Genre(s) Fantasy, MMORPG

Mode(s) Multiplayer online

Demon's Souls:

Genre(s) Action-adventure, Role-playing game

Mode(s) Single-player, online multiplayer

Diablo II:

Genre(s) Action role-playing (hack and slash)

Mode(s) Single-player, online multiplayer (over Battle.net)