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  1. #221
    Player
    SecsyMancat's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Secsy Mancat
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    RickX pretty much hit the nail on the head. Since a large majority of the community would be unable to clear this encounter the intended way if they switch back, they are leaving it for the sake of keeping their casual player base happy. After all 2.1 is supposed to be the casuals patch (apparently even in regards to their hardcore content) Let's just hope they learn from this and prevent mechanics bypasses in future turns.
    (1)

  2. #222
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Vodomir View Post
    - it leaves a bad taste in your mouth, because winning with this "strat" just doesn't feel right, as you didn't even handle with just one of the fight's core mechanis in the intended way; all you do is merely bypass/circumvent all of the mechanics - what an accomplishment!
    For you it leaves a bad taste, not for everyone.

    - players who never did this the intended way will learn absolutely nothing about the actual mechanics; they don't even learn how to deal with game mechanics in a proper way; all you show them is how to look for ways to bypass game mechanics (so while not officially an exploit, you are at least entering a grey zone of "non intended gameplay")
    So?

    - if you ever want to become a member of any serious raid fc, than it certainly won't help your reputation, if all you did in Turn 2 was Enrage Mode
    If you ever want to become a member of a serious raid fc, practice doing it the legit way first. No one is forcing you to do enraged. Also, you assume no serious raid fc does enraged.

    - enrage mode is basically a huge waste of time, as clearing it the intended way is clearly faster (not only because of the hassle you might have with switching classes/toons, but because the fight is won clearly before the clicks run out, whereas in enrage mode you first start to DPS seriously only after the clicks have run out.
    Again for you, some decide to have that be their break time instead of after the fight. Not everyone considers it a waste of time.

    I don't see any advantage of using the enrage mode other than to either make up for your own incompetence to even deal with relatively easy to handle game mechanics or to carry loads of noob player to auto victory in this turn.
    Or because people aren't that obsessed with the game so would rather just be able to relax and chew the fat on vent if given the opportunity.

    Either way using enrage mode only shows that you are not even on par with an average raid group, as this turn isn't even remotely hard to begin with.
    Again, huge assumption that if you do enrage it means you can't do it the other way. The normal way is easy, the enraged way is even easier. Some people are always going to go for the easiest, even when they can do both.

    After doing turn 2 the legit way over and over and over again, it loses its appeal as it's redundant. There is no motivation anymore to do it the normal way for some people if it means they can do it an even easier way. The group already knows they can do it the normal way as they have done it a million times. They don't have to keep proving it to themselves.

    Just because there are no advantages for you, doesn't mean the advantages are only for "bad" players.
    (6)

  3. #223
    Player
    Leon_Stormrage's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Stop the whining please!
    (5)

  4. #224
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    And the funny thing is this sort of attitude over how one should "play the game properly" seems to pop up more and more for games that have co-op.
    (1)

  5. #225
    Player
    Sax's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Saxon Fox
    World
    Tonberry
    Main Class
    Scholar Lv 60
    Quote Originally Posted by RickXRolled View Post
    Instead of fixing it and making all the casuals cry out en masse because they can never down turn 2 again, they simply said: "Whatever, let them do what they want for now. We learned our lesson from this and will make sure that in future encounters this method can' t be used.".

    So, while casuals might feel like the developers said:" Go ahead guys! We support your method!" they actually reluctantly allow it and see it as a learning experience for future encounters.
    I like that you can read inside peoples minds and know what they were thinking outside of what they actually said!

    Which was:

    Quote Originally Posted by Camate View Post
    The development team is aware of the strategy that is being used for the Binding Coil of Bahamut Turn 2 against ADS and they do not consider it to be an exploit. There are currently no plans to make any adjustments.
    (You're putting words into the dev's mouths just like you're acusing 'casuals' of doing lol)
    (1)

  6. #226
    Player
    megaman's Avatar
    Join Date
    Aug 2013
    Location
    Ul' Dah
    Posts
    79
    Character
    Kaalia Deathrender
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Lol at all the elitists in this thread. Do you have a life? Because if you did I don't think you'd be crying over 'casuals' clearing T2 with the enrage strat. It in no way shape or form affects you. Get off your high horses and gtfo. You are crying over OTHER PEOPLE paying to play a game how they choose. We got a response; enrage is okay. If the Devs are okay with it why must you insist on trying to show your epeens and how cool you think you are for doing it normal. All you people crying are probably like this in real life if you care that much about how others play:


    Pro tip: Go outside once in awhile.
    (2)
    Last edited by megaman; 01-16-2014 at 02:45 PM.

  7. #227
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I don't consider this strategy to be an exploit simply because Square could not possibly have let this get past QA unintentionally. The boss stops using all of its abilities when it "enrages," and only casts a pulsing AE that does not instantly kill anyone.

    Think about that for a second. They had to intentionally turn off those abilities during the enrage. If they just added "have the boss start dropping massive AE damage after 12 minutes," don't you think it'd still be doing Allagan Rot, Gravity Field and Ballast, not to mention High Voltage and Piercing Laser?

    It's not an exploit, since you are not actually taking advantage of a programming or logic error. I'd say it was intended as an alternate strategy, and so does Square-Enix.
    (0)
    Last edited by synaesthetic; 01-16-2014 at 06:58 PM.

  8. #228
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by synaesthetic View Post
    I don't consider this strategy to be an exploit simply because Square could not possibly have let this get past QA unintentionally. The boss stops using all of its abilities when it "enrages," and only casts a pulsing AE that does not instantly kill anyone.

    Think about that for a second. They had to intentionally turn off those abilities during the enrage. If they just added "have the boss start dropping massive AE damage after 12 minutes," don't you think it'd still be doing Allagan Rot, Gravity Field and Ballast, not to mention High Voltage and Piercing Laser?

    It's not an exploit, since you are not actually taking advantage of a programming or logic error. I'd say it was intended as an alternate strategy, and so does Square-Enix.
    No, they merely didn't expect people to bring 3 healers and only 1 tank. It's not an exploit,because SE has already said they don't see it as an exploit, but pls stop talking yourself into this being an intended strategy. Simple common sense will tell you that is non-intended gameplay. This whole thing reminds me of the discussion about that infamous tree that was placed in the room of the first boss in AK, where one could jump up to avoid most damage, while still being able to range DPS the boss or heal others. Of course people were on the fence saying that this had to be an intended strategy, because in no way SE would have placed that tree there if it wasn't meant to be used for jumping up on it, and as SE never said it was an exploit, the whole bunch of grey zone surfers felt that they were right in doing so. A patch later that tree was gone, plain and simple. How much of intended gameplay has this been, what do you think?
    (0)

  9. #229
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    They're not causing mechanics to fail by exploiting the scripting. The mechanics stop once the "charge complete" message appears. They had to specifically code it that way. Turn 4 has a similar mechanic, except the waves of enemies still fall and all of their attacks still work. I doubt very seriously that this was unintentional; if they wanted to make the twelve-minute timer impassable, then the "charge complete" should have killed everyone instantly. Or the damage of the unavoidable AE would have ramped up after each tick. Or the ADS would continue to use all of its abilities.

    It's not an exploit. Is it "cheesing" the encounter? Sure it is. Is it ignoring or bypassing mechanics using specialized gear or class composition? Again, yes. But that's not the same thing as an exploit, such as the Titan HM exploit that would render Titan unable to use any abilities whatsoever.

    It's no different than burning Demon Wall down in AK before the adds spawn, or ignoring plumes on Garuda HM during the cyclone phase. It's even less of an exploit than locking mobs out of boss rooms in WP. As an MMO gets older, people get better gear and can ignore mechanics that they were previously unable to ignore.

    We should not want Square to punish people for finding creative ways to clear content. My company recently accepted a new member and helped them with their Titan HM run to complete their relic quest. We wiped several times due to the newbie being nervous about performing around people he just met, and as a result he felt very pressured and played poorly. We reset the instance and changed things up, this time using a 1/4/3 instead of a 1/5/2 composition (I switched from BLM to SCH). The newbie had the pressure taken off, and performed considerably better (didn't eat landslide or weight and stayed alive for the entire fight).

    If players continue to pressure Squee to restrict how we're "allowed" to clear content, then we'll be considerably more limited in what we can do and how we can do it. The change to the limit break based on class stacking was a heavy-handed way to "force" players to play a certain way. That's poor design. How would you like it if all dungeons, Duty Finder or not, required that your Full Party composition always had to be 2/4/2?

    Edit: In the interests of full disclosure, my Coil group does not use the "rage strat." We deal with the mechanics and kill him normally, usually without any problems whatsoever. However, you can't always find two bards. I always have to switch to bard for Turn 2, and if someone's missing then we're boned on interrupts. Having more composition flexibility is a good thing.
    (2)
    Last edited by synaesthetic; 01-16-2014 at 08:11 PM.

  10. #230
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by synaesthetic View Post
    They're not causing mechanics to fail by exploiting the scripting. The mechanics stop once the "charge complete" message appears. They had to specifically code it that way. Turn 4 has a similar mechanic, except the waves of enemies still fall and all of their attacks still work. I doubt very seriously that this was unintentional; if they wanted to make the twelve-minute timer impassable, then the "charge complete" should have killed everyone instantly. Or the damage of the unavoidable AE would have ramped up after each tick. Or the ADS would continue to use all of its abilities.

    It's not an exploit. Is it "cheesing" the encounter? Sure it is. Is it ignoring or bypassing mechanics using specialized gear or class composition? Again, yes. But that's not the same thing as an exploit, such as the Titan HM exploit that would render Titan unable to use any abilities whatsoever.

    It's no different than burning Demon Wall down in AK before the adds spawn, or ignoring plumes on Garuda HM during the cyclone phase. It's even less of an exploit than locking mobs out of boss rooms in WP. As an MMO gets older, people get better gear and can ignore mechanics that they were previously unable to ignore.

    We should not want Square to punish people for finding creative ways to clear content. My company recently accepted a new member and helped them with their Titan HM run to complete their relic quest. We wiped several times due to the newbie being nervous about performing around people he just met, and as a result he felt very pressured and played poorly. We reset the instance and changed things up, this time using a 1/4/3 instead of a 1/5/2 composition (I switched from BLM to SCH). The newbie had the pressure taken off, and performed considerably better (didn't eat landslide or weight and stayed alive for the entire fight).

    If players continue to pressure Squee to restrict how we're "allowed" to clear content, then we'll be considerably more limited in what we can do and how we can do it. The change to the limit break based on class stacking was a heavy-handed way to "force" players to play a certain way. That's poor design. How would you like it if all dungeons, Duty Finder or not, required that your Full Party composition always had to be 2/4/2?

    Edit: In the interests of full disclosure, my Coil group does not use the "rage strat." We deal with the mechanics and kill him normally, usually without any problems whatsoever. However, you can't always find two bards. I always have to switch to bard for Turn 2, and if someone's missing then we're boned on interrupts. Having more composition flexibility is a good thing.
    I never said it was an exploit and SE has already officially confirmed that they don't see this as an exploit on their end. That still doesn't make the rage method an "intended" strategy in any way.

    Comparing this to demon wall or Garuda HM doesn't really fit, as you bypass mechanics in those fights by simply having outgrown the iLvl requirements by a fair margin, so you DPS those encounters fast enough to skip certain mechanics/portions of the fight. That doesn't hold true for the enrage tactic, as you don't DPS too fast for this encounter. You deliberately DPS slowly or even stop DPS completely for the sole reason to bypass mechanics (it's not like this happens accidently or because you are just too fast; you plan on bypassing the mechanics). And to achieve this goal, most groups don't go with a regular setup, but with 3 heals, 1 tank and 4 DPS. That's also for the sole reason to bypass mechanics, not because it fits the fight mechanics better this way. There is a reason for the debuff on the tank, as the fight was actually designed to be played with 2 tanks. I can't see how anyone can refuse to see that is clearly non-intended gameplay. But hey, it's not an exploit, so everyone is free to do what they like, just please stop telling people that this is an intended way of playing this particular encounter, because it's simply not.

    As for your Turn 2 anecdote. Why would you need 2 Bards for this fight? We always clear this with just 1 Bard, as your PLD can silence as well. My group runs all of the coil with the exact same setup without any issues.
    (0)

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