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  1. #11
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by saber_alter View Post
    flash is a better tp restoring tool, along with stoneskin.

    no tp vs 40 tp.

    fracture is useless. i tried using it for a while and found that i had better DPS by just using my halone combo.
    Full duration Fracture is 220 potency per GCD; Halone combo averages out to 186.66 per GCD. Fracture is better dps, but you can't clip it, can't use it on something that'll die or go immune in the next 15 seconds, and you can't interrupt a combo to use it. Fast Blade is a poor skill for dps, enmity, and tp efficiency; the only reason to use it is to get to the good stuff.
    (0)

  2. #12
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Menae View Post
    Full duration Fracture is 220 potency per GCD; Halone combo averages out to 186.66 per GCD. Fracture is better dps, but you can't clip it, can't use it on something that'll die or go immune in the next 15 seconds, and you can't interrupt a combo to use it. Fast Blade is a poor skill for dps, enmity, and tp efficiency; the only reason to use it is to get to the good stuff.
    If you're concerned about the debuff being cut short you probably aren't fighting anything in which tank damage matters anyway. If something is dying in less than 15 seconds you probably don't have time to cast Fracture anyway; you're probably spamming Flash or Halone.
    (0)

  3. #13
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Menae View Post
    Full duration Fracture is 220 potency per GCD; Halone combo averages out to 186.66 per GCD.
    Halone is 150 + 200 + 260 = 203.33 potency/GCD. Fracture is a *highly* marginal increase in total DPS since you only get 220 potency every 9 GCDs (since it breaks combos and lasts 18 seconds), which means that using it increases potency/GCD from 203.33 to 205, which is a whole .8% increase in total damage (less actually, because you're getting 83.33/GCD from auto-attack, 25 from CoS, and ~25 from Spirits Within, which brings it down to .5%).

    Fracture is *incredibly* mediocre.
    (2)

  4. #14
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kitru View Post
    Halone is 150 + 200 + 260 = 203.33 potency/GCD. Fracture is a *highly* marginal increase in total DPS since you only get 220 potency every 9 GCDs (since it breaks combos and lasts 18 seconds), which means that using it increases potency/GCD from 203.33 to 205, which is a whole .8% increase in total damage (less actually, because you're getting 83.33/GCD from auto-attack, 25 from CoS, and ~25 from Spirits Within, which brings it down to .5%).

    Fracture is *incredibly* mediocre.
    Oh, hey, thought Fast blade was 100 instead of 150 for some reason.

    No argument that it's a pretty poor cross class. That said, it's a dps increase, which is the opposite of what saber said. I still wouldn't TAKE it, because it's also a massive enmity loss and I'd much rather not maintain dots on my tank, thank you very much. But it's still a dps increase!
    (1)

  5. #15
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Menae View Post
    But it's still a dps increase!
    It actually gets kind of fuzzy there when you factor in resources. It's a .5% increase in damage dealt but a 2.6% increase in resource consumption (65/GCD compared to 63.33/GCD). The straight Halone combo gets 3.21 potency/TP whereas the Halone + Fracture set up gets 3.15. The Halone + Fracture starts slightly better than straight Halone but, once the set up runs out of TP, it actually falls behind straight Halone by a fair deal more than its previous advantage.
    (0)

  6. #16
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kitru View Post
    It actually gets kind of fuzzy there when you factor in resources. It's a .5% increase in damage dealt but a 2.6% increase in resource consumption (65/GCD compared to 63.33/GCD). The straight Halone combo gets 3.21 potency/TP whereas the Halone + Fracture set up gets 3.15. The Halone + Fracture starts slightly better than straight Halone but, once the set up runs out of TP, it actually falls behind straight Halone by a fair deal more than its previous advantage.
    Yeah, again, the 150 potency fast blade threw off my numbers, so it would be less efficiency, true. Though if you are going for dps, you could offset with some shield swipe...

    AND BACK AROUND TO THE ORIGINAL TOPIC!
    (0)

  7. #17
    Player
    Darkwalker53's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    Icon Darkwalker
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    As most have previously stated it is a good way to manage excessive TP use. I do think however they should change the pacification debuff. Maybe a good change would be the application of a debuff to the target that increases induction times (a spell speed/skill speed debuff) by 5 - 10% for 10 seconds with diminishing returns upon re-application to 6sec, 2sec, immune then reset.

    Just a thought...
    (0)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather just see the Pacification DR cycle faster and possibly have Shield Swipe increase block chance against the affected enemy's attacks (preferably reduce enemy 'expertise', etc, if there is such a hidden stat in the game), to boost Shield Swipe availability as its actual effect time decreases. That and 5 more potency on cross-class Fracture in general... It's basically useless on almost any class at the moment, providing only the faintest bonuses to Monk and Dragoon dps (if any, now that Thrust combo has a 226.7 avg potency) as well. I wouldn't mind seeing the TP cost increased to 90 to balance that, but it's a half-percent-difference ability for anyone but Warrior presently.
    (0)

  9. #19
    Player
    Pots_Talos's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Pots Talos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Pacification also works on Thanatos in CT (not that anyone cares)
    (0)
    Dovie’andi se tovya sagain

  10. #20
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The problem with pacification is they won't make it useful on anything that's remotely difficult because only paladin can do it. It's kind of like dispel on One Ilm Punch. They really should just scrap it and make Shield Swipe useful in all tanking situations. Paladin gets enough situational stuff as it is.
    (0)

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